glteximage2d
Android OpenGL ES 2.0 -- glReadPixels() and glTexImage2D() drawing a black texture?
I\'m working on some Android code for caching and redrawing a framebuffer object\'s color bufferbetween the loss and recreation of EGL contexts.Development is primarily happening on a Xoom tablet runn[详细]
2023-03-30 20:54 分类:问答Opengl textures and endianness
I\'m using glTexSubImage2D with GL_LUMINANCE and GL_UNSIGNED_BYTE to display raw greyscale data from a camera directly - rather than having to repack it into an RGB bitmap manually.[详细]
2023-02-14 16:10 分类:问答OpenGL on iOS. Can glTexImage2D be called on a separate thread?
On iOS I have always assume that it is not possible to do OpenGL texture creation - glTexImage2D - on a separate thread via an NSOperation subclass. Can someone please confirm/deny.[详细]
2023-02-14 01:19 分类:问答OpenGL vers >=2.0 requires texture dimensions to be multiples of 4 pixels?
I\'m working on a Mac application using OpenGL te开发者_StackOverflow社区xtures that I load from image files on disk using glTexImage2D.[详细]
2023-02-07 06:21 分类:问答Fastest 2D frame rate possible with android NDK, my try included, better options available?
Fastest 2D frame rate possible with android NDK, my try included, better options available? I used the NDK and OpenGL ES 2.0 to display a frame as a texture on a GL_TRIANGLE_STRIP.[详细]
2023-01-01 01:09 分类:问答Difference between glTexSubImage and glTexImage function in OpenGL
开发者_运维百科What is the difference between the two functions? Any performance difference? Thanks..You create a texture using glTexImage, and then update its contents with glTexSubImage.When you up[详细]
2022-12-22 19:44 分类:问答