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voxel

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  • Sparse Voxel Octrees

    I\'m looking for all materials, books that will allow me to build simplest voxel rendering engine oparating on sparse voxel octrees. I will probabbly be using python or more likely javascript so lots[详细]

    2023-03-29 11:44 分类:问答
  • Is voxel rendering a form of volume rendering?

    When reading about volume rendering, I see voxel rendering is mentioned a lot. I know vol开发者_Go百科ume data have voxels, but are the two terms interchangeable, or are they completely different?They[详细]

    2023-03-29 01:46 分类:问答
  • How can I squeeze an additional 10 FPS out of my [primitive] voxel algorithm?

    So, I made this simple 4dof voxel algorithm in JavaScript, and I feel quite proud of myself, but I don\'t have near enough time to debug and I\'ve lost several days worth of sleep, however I notice th[详细]

    2023-03-22 02:14 分类:问答
  • Looking for SLAB6 implementation

    I\'m looking to implement SLAB6 into m开发者_如何转开发y raycaster, especially the kv6 support for voxelmodels. However the SLAB6 source by Ken Silverman is totally unreadably (mostly ASM) so I was ho[详细]

    2023-03-19 17:27 分类:问答
  • Method for finding normals to a voxel surface

    I was working on a method to approximate the normal to a surface of a 3d voxel image. The method suggested in this article (only algorithm I found via Google) seems to work.The suggested method from[详细]

    2023-03-18 03:12 分类:问答
  • Basic Dual Contouring Theory

    I\'ve been searching on google, bu开发者_如何学JAVAt cannot find anything basic. In it\'s most basic form, how is dual contouring (for a voxel terrain) implememted? I know what it does, and why, but c[详细]

    2023-03-15 17:51 分类:问答
  • Raycasting Voxels and OpenGL

    I\'m开发者_StackOverflow中文版 currently looking into raycasting and voxels, which is a nice combination. A Voxelrenderer by Sebastian Scholz implements this pretty nicely, but also uses OpenGL. I\'m[详细]

    2023-03-15 16:46 分类:问答
  • Smoothing out blocks

    So I\'m looking to get some general information here, but I\'m not sure where to start.I\'m thinking of exploring real-time terrain deformation (by which I mean hardcore deformation like digging holes[详细]

    2023-03-11 12:56 分类:问答
  • Ray voxel intersection

    I want to test for an intersection of a ray with a voxel field. I could naively crawl through the voxel field by cal开发者_开发知识库culating a ray-box intersection with the edge of the current voxel[详细]

    2023-02-17 17:36 分类:问答
  • OpenGL voxel engine slow

    I\'m making a voxel engine in C++ and OpenGL (à la Minecraft) and can\'t get decent fps on my 3GHz with ATI X1600... I\'m all out of ideas.[详细]

    2023-02-01 15:14 分类:问答