mipmaps
Identify mip map levels by coloring different screen areas in GLSL
I don\'t wish to bombard this post with code. I\'ve got a main file, fragment shader and a vertex shader file.[详细]
2023-02-16 10:58 分类:问答Is regeneration of MipMaps when using Render to Target via FBOs required?
Assuming mipmapping is desirable: I call glGenerateMipmapEXT(GL_TEXTURE_2D); when I first allocate the render target for my FBO.Do I have to call this again when I\'ve completed rendering to it to co[详细]
2023-02-16 08:56 分类:问答Using mipmaps results in garbage textures
I\'m creating my own mipmaps when creating textures, and as soon as I enable mipmaps via GL_LINEAR_MIPMAP_NEAREST (or anything MIPMAP), the textures are just a very dark, blurry mess. If I switch to G[详细]
2023-02-11 22:49 分类:问答MipMapping problems in OpenGL
I\'m loading 3D objects (obj or 3ds or collada files) into my openGL application. The 3 environment is quite large (a few hundred metres in all axis\').[详细]
2023-01-31 05:59 分类:问答D3D Failed to generate mipmap automatically on some cards!
On most of computers my program performs fine. But on one computer it failed to generate mipmap. I created a texture with D3DUSAGE_AUTOGENERATEMIPMAP,[详细]
2023-01-20 11:25 分类:问答Is it possible to use custom mipmap sizes?
i am currently working on some kind of virtual texture implementation. The mipmap level开发者_如何学Gos are used as a level of detail controlling structure. (Every texel in the virtual texture relates[详细]
2023-01-20 00:09 分类:问答OpenGL: Accurate textures possible?
This is for a 2D game 开发者_JAVA百科with OpenGL: Is it with using OpenGL possible to display a texture absolutely unfiltered, not streched or blurred?[详细]
2023-01-19 23:34 分类:问答Creating and using my own mipmap of a texture atlas
I\'m currently using the automatic mipmap generation (C# + OpenTK): GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);[详细]
2023-01-10 07:03 分类:问答OpenGL Mipmapping: how does OpenGL decide on map level?
I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps.[详细]
2022-12-31 08:33 分类:问答GPU Manual Mipmap Generation [OpenGL 2.x]
i want use a specific customized algorithm to gene开发者_开发知识库rate mipmaps for some renderable textures (R16F & RGBA16F).[详细]
2022-12-20 09:35 分类:问答