culling
Backface culling with Molehill
Using Flash 11 RC1 with the new Molehill API, I would like to enable backface culling. The beta documentation is pretty vague, but the example implies Molehill wants front-facing triangles to wind cou[详细]
2023-04-10 05:38 分类:问答Confused About Triangle Winding And Transformations
First of all, I want to apologize for such a long question. You don\'t have to read it. You may jump straight to the questions part and then look up for details if needed (I have tried to provide as m[详细]
2023-04-01 01:21 分类:问答Best solution for 2D occlusion culling
In my 2D game, I have static and dynamic objects. There can be multiple cameras. My problem: Determine objects that intersect with the current camera\'s view rectangle.[详细]
2023-03-26 09:00 分类:问答Disable culling on an object
This question is actually for Unity3D, but it can also be a more general question, so therefore I\'m going to make this question as general possible.[详细]
2023-03-16 18:55 分类:问答C# XNA - Render(?) 3D object when off/half off screen. (Culling?)
Objects that are really large like, lets say a game map will outright not show up in XNA if their origin point is not on the screen.[详细]
2023-02-19 16:29 分类:问答Loose octrees for frustum culling - Need some advice
I am implementing frustum culling for dynamic objects into my engine and have been reading as mush as I can about \"loose octrees\". Unfortunately most sources are quite vague and really it\'s just lo[详细]
2023-02-16 12:40 分类:问答Frustum culling rectangles problem
I am trying to implement frustum culling in my OpenGL 2d game. The only kind of geometric objects in 开发者_运维知识库my game at this point are rectangles, so I thought this would be pretty easy, but[详细]
2023-02-07 11:39 分类:问答Disable face culling in WPF
I\'m starting experimenting with WPF 3D rendering, and one of the first problems I\'m facing, is how to disable face culling.[详细]
2023-01-30 06:30 分类:问答Debugger Visualizer, ElementHost, and Edit and Continue problems
I recently wrote a custom Debugger Visualizer for Visual Studio 2008 for one of the custom types in my application.The UI for the visualizer is written in WPF and is hosted in an element host and show[详细]
2022-12-26 00:52 分类:问答Square 星巴克正式分手,移动支付合作终止?
2012年,星巴克开始与Square合作,美国7000多家星巴克门店支持使用SquareWallet数字钱包购买咖啡。几天前,这一合作正式终止。[详细]
2022-12-23 08:59 分类:问答