directx-10
How to properly update vertex buffers in DirectX 10
For a开发者_开发技巧 little background: I am working on a project in C++ in which I am trying to draw 3D representations of objects based on real time profile data.The profiling data is gathered from[详细]
2023-02-21 23:56 分类:问答DirectX 11 Switching from fullscreen -> windowed problem
I\'ve been trawling various sites looking for the correct way to manage switching. I thought I had cracked it but I\'ve noticed a bizarre issue now that I am setting vertex and pixel shaders for a dr[详细]
2023-02-11 22:36 分类:问答Directx10: MSAA max texture size?
In DirectX 10, how do I find out the maximum texture size for a MSAA texture for a given sample count/quality?[详细]
2023-02-07 22:51 分类:问答ID3DX10Mesh::CloneMesh
I\'m trying to copy mesh in DirectX10. I wrote this: HR(mesh->CloneMesh(mesh->GetFlags(),data.GetPosSemantic(),data.GetInp开发者_运维百科utElementDesc(),[详细]
2023-02-01 04:47 分类:问答DirectX 10 Draw Text to texture
I am atempting to draw text to a textured mesh object. The mesh is basically a cube which has been pasted up to the front of the screen. (overall I\'m aiming for a menu system). Aft开发者_如何学Cer a[详细]
2023-01-25 17:54 分类:问答Ideal choice for this game, XNA or SlimDX (DirectX 10)?
I\'m looking to develop a multitouch rhythm game in C#. So far, I\'ve decided on several requirements for the game that must absolutely be present:[详细]
2023-01-18 03:47 分类:问答Primitive thickness - DX10
i recently stepped into primitive rendering in directX10. I need that because i want to convert my ingame chat from directx9 to 10 due my huge performance lag being forced by the games weak dx9 suppor[详细]
2023-01-13 19:14 分类:问答How to enable vsync in DirectX10
I\'m working on a apps that\'s based on DirectX10 by using SlimDX. I would like to enable vsync similar to DirectX9, but the fps doesn\'t seems to lock to 60Hz(which happens if I\'m using Direct9). I\[详细]
2023-01-08 01:32 分类:问答Copy Texture to Texture
I\'ve done 2 programs to use Shared Resources, running on SlimDX & DirectX10. One program will display the shared texture on a 3D mesh. The 2nd program will load an image as texture. So far I need[详细]
2023-01-07 12:51 分类:问答can not count array elements after passing as argument
I am having issues counting the array elements after passing it into an arguement void GXDX::LoadMesh(GXVector vertices[], UINT indices[] = NULL)[详细]
2023-01-05 10:43 分类:问答