pyopengl
Building an interleaved buffer for pyopengl and numpy
I\'m trying to batch up a bunch of vertices and texture coords in an interleaved array before sending it to pyOpengl\'s glInterleavedArrays/glDrawArrays.The only problem is that I\'m unable to find a[详细]
2022-12-21 06:33 分类:问答Transparent FrameBuffer background in OpenGL
I want to use glClear and glClearColor to fill a frame buffer with a colour including alpha transparency. However the framebuffer always renders as opaque when binded to a texture which is rendered to[详细]
2022-12-17 22:27 分类:问答New to OpenGL and deprecation [closed]
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a[详细]
2022-12-17 17:53 分类:问答Lines do not render on an offscreen frame buffer with a completely black texture
If I have a frame buffer which has a textured binded to it which is simply black with full alpha and I try to draw a line to it, even if the line has full alpha it wont render. I\'m not stupid, so the[详细]
2022-12-16 09:48 分类:问答