openscenegraph
build OpenSceneGraph 3.0.1 for iOS
I\'m trying to build the OpenSceneGraph for iOS as specified in the README file. cmake -G Xcode \\ -D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \\[详细]
2023-03-25 07:06 分类:问答C++/CLI osg : Create Array element osg::ref_ptr<osg::Vec3Array>
Now I make osg::Vec3 type Line: publicosg::ref_ptr<osg::Vec3Array> _pointArray; loadVec3(); CreateLine(_pointArray);[详细]
2023-03-20 00:18 分类:问答Suggestion to which C++ 3D engine is better between Ogre, Irrlicht and OpenSceneGraph [closed]
Closed. This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing[详细]
2023-02-19 17:02 分类:问答Implementing seek behaviour of objects on a plane in OpenSceneGraph?
I have created an open plane area with thin cylinders on it like pucks, they bounce around the area and have collision detection for some larger cylinders also placed on the plane. I am trying to get[详细]
2023-01-27 01:05 分类:问答Memory usage and minimizing
We have a fairly graphical intensive application that uses the FOX toolkit and OpenSceneGraph, and of course C++.I notice that after running the application for some time, it seems there is a memory l[详细]
2023-01-13 05:17 分类:问答How to get cmake's PKG_CHECK_MODULES to find my cairo library in Windows
I\'m trying to build OpenSceneGraph\'s pdf plugin on a win32 box.开发者_运维知识库The plugin is using cmake\'s PKG_CHECK_MODULES macro to find cairo and poppler libraries.I don\'t know how to install[详细]
2022-12-21 04:32 分类:问答Export from OpenCascade, import into OpenSceneGraph
We have a modeling tool which uses OCC, and a 3d editor using OSG. What I want to do is, export the model from the first tool and import into the second tool. I have been searching the web for days, b[详细]
2022-12-16 04:33 分类:问答