terrain
Fractal terrain generation problem
I\'m trying to get a simple 1D fractal terrain generator to work for a 2D game. But for some reason it always either makes a hill, a valley, or a flat line, as seen in this output of the segments (x1,[详细]
2023-01-03 22:11 分类:问答What is the point of heightmaps?
I\'ve been pond开发者_如何学运维ering this question awhile now... many 3d engines support advanced terrain rendering using quadtrees, LOD... all the features you expect. But every engine I\'ve seen lo[详细]
2023-01-03 14:39 分类:问答How to intersect a Ray with a terrain model?
I am currently designing an RTS Game in XNA. So far I have a Terrain Model generated from a Heigthmap and some Units that are drawn on it.[详细]
2023-01-03 07:19 分类:问答2d terrain generation in real time
I\'m trying to create a game similar to this (Note:When you click \'play\', there are SFX in the game which you can\'t seem to turn off, so you may want to check volume). In particular, I\'m intereste[详细]
2023-01-01 12:13 分类:问答Looking for a good world map generation algorithm [closed]
Closed. This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this[详细]
2022-12-24 12:55 分类:问答OpenGL: Best rendering method for terrain which texture coordinates changes in real time?
I need to render in real time rendered animations for my terrain textures; what is the best rendering method for doing this? the animation is done by adjusting the texture coordinates.[详细]
2022-12-16 02:03 分类:问答