terrain
Creating terrain - .RAW files vs .x files
Which one of the two files should I be u开发者_开发问答sing. What is the difference?Use whatever works for you.[详细]
2023-02-12 17:05 分类:问答What is your way of rendering terrains?
I wanna know how you render terrains in directx. I have heard people saying that they are using RAW files and some said that they are using .x files.What is our wa开发者_如何学JAVAy and why is it good[详细]
2023-02-12 05:16 分类:问答Making the diamond square fractal algorithm infinite
I\'m trying to generate an infinite map, as such. I\'m doing this in Python, and I can\'t get the noise libraries to correctly work (they don\'t seem to ever find my VS2010, and doing it in raw Python[详细]
2023-02-10 06:29 分类:问答Does anyone have good resources on 3D procedural generation of terrain or fractal terrain generation? [closed]
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.[详细]
2023-01-31 08:46 分类:问答Quickly find and render terrain above a given elevation
Given an elevation map consisting of lat/lon/elevation pairs, what is the fastest way to find all points above a given elevation level (or better yet, just the the 2D concave hull)?[详细]
2023-01-28 02:43 分类:问答How to install Tom's Terrain Tool for the Unity Game Engine?
I just bough开发者_如何转开发t and downloaded Tom\'s Terrain Tool but I can\'t find instructions for how to install it. I\'ve looked in the downloaded file - it\'s a compiled file. I\'ve looked on his[详细]
2023-01-25 11:22 分类:问答Playable Heightmap
I have a game with infinity procedually generated terrain. I\'m using 1/f noise for the height (I think this is perlin noise?). Anyway it looks nice, but its not very playable since it doesn\'t really[详细]
2023-01-21 03:28 分类:问答Canvas/Bitmap scrolling question
I\'m trying to make a small game based on the canvas in Delphi. Basically, I\'d like to make a fairly large bitmap ( 3000x3000, for example ), then load it into the canvas, and being able to sc开发者_[详细]
2023-01-16 07:40 分类:问答Tessellation transition
I want to implement tessellation transition from fine to coarse geometry and vice versa for terrain rendering which doesn\'t intr开发者_JS百科oduce discontinuities (cracks).[详细]
2023-01-08 16:21 分类:问答How to create a "scorched area" on a 3D terrain?
i\'m experimenting a bit with C# and XNA. Going through the advanced \"Riemers tutorials\" helped me a lot, but i want to make my terrain even better. I have a simple game where player controls a tank[详细]
2023-01-05 08:39 分类:问答