openal
Change iPhone application volume without volume changed box appearing (app for Japan)
I am making an Augmented Reality application that has picture taking functionality.It uses a custom function of mine to create a UIImage to save the screen.By law in Japan, cameras must have a shutter[详细]
2023-04-13 03:21 分类:问答IOS/OpenAl Sound Interference
I\'m new in Objective - C... I found source code how to use OpenAl, copying this and then testing, but sound was played with interference. Can you look at code and tell what is wrong ?[详细]
2023-04-13 00:30 分类:问答OpenAL buffer update in real-time
I\'m working in iOS and have a simple OpenAL project running. The difference to most openAL projects i\'ve seen is that im not loading in a sound file. Instead I load an array of raw data into the al[详细]
2023-04-09 14:45 分类:问答Sound problem with c++ video player
I have a c++ made video player and for a reason I can\'t understand only some o开发者_运维技巧f the files (.avi) are playing with sound, the others only have the visual.[详细]
2023-04-02 16:35 分类:问答OpenAL Segmentation Fault Before Main
I\'m writing a game engine in C++ that utilizes SDL for graphics and OpenAL for audio. I\'m developing on Windows XP compiling with MinGW and debugging with GDB. I discovered the problem when I ran th[详细]
2023-04-01 11:20 分类:问答OpenAL tone generation on iPhone
So I have been looking around for some time now on a way to produce a variable tone on the iPhone using OpenAL, the issue being the Apple ha开发者_如何学运维s deprecated the ALUT part of OpenAL that h[详细]
2023-03-27 00:54 分类:问答Why would alSourceUnqueueBuffers fail with INVALID_OPERATION
Here\'s the code: ALint cProcessedBuffers = 0; ALenum alError = AL_NO_ERROR; alGetSourcei(m_OpenALSourceId, AL_BUFFERS_PROCESSED, &cProcessedBuffers);[详细]
2023-03-26 15:35 分类:问答OpenAL's AL/al.h not found on Mac OS X Lion with XCode 4.1
I\'ve created a project in XCode and added the OpenAL framework. Still the compiler can\'t find AL/al.h 开发者_运维问答when i try to include it.[详细]
2023-03-26 10:41 分类:问答OpenAL problem - changing gain of source
I\'ve recently been working on porting my game to be cross-platform, and decided to go with OpenAL for my cross-platform audio engine.[详细]
2023-03-26 00:10 分类:问答How can I quickly loop through chunks of audio and determine their sample values (amplitude/power level/etc) in Core Audio?
What I\'m trying to accomplish is basically as follows: Open up a file, determine how many \'samples\' I will need based on its duration[详细]
2023-03-24 11:49 分类:问答