vbo
How to draw multiple objects using a VBO and a single OpenGL drawelements call?
I\'ve read that it is possible to draw multiple objects using a vbo and using single drawelements call.I haven\'t found any examples of this.Right now I\'m making a drawelements call 开发者_StackOverf[详细]
2023-01-17 09:32 分类:问答glPointSizePointerOES and glScalef
I am using point sprites to display a few ten thousand points, each with a different size. It works well, looks great and is quite fast. I\'m using a VBO with the coordinates and the sizes in it (4 fl[详细]
2023-01-13 04:14 分类:问答Dynamic VBO in OpenGL
What is the best way to store dynamic data for use in VBO (or vertex arrays). Only examples I saw were 2D static arrays and the pointer to that array was used with next parameters as stride, bytes use[详细]
2023-01-07 10:26 分类:问答Using VBO's and CPU usage is very high
I\'m really not sure what to do anymore. I\'v made my application use VBO\'s and my cpu usage still goes into the 70\'s and 80\'s. My render proceedure works like this:[详细]
2023-01-04 19:56 分类:问答Problem when trying to use simple Shaders + VBOs
Hello I\'m trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I\'m using OpenGL ES 2.0 with shaders on the iPhone (should[详细]
2023-01-03 13:44 分类:问答How do I get the length of a VBO to render all vertices when using glDrawArrays()?
I create a VBO in a function and I only want to return the VBO id. I use glDrawAr开发者_如何学JAVArays in another function and I want it to draw all the vertices in the VBO without needing to also pa[详细]
2023-01-02 09:46 分类:问答OpenGL Vertex Buffer Object code giving bad output
My Vertex Buffer Object code is supposed to render textures nicely but instead the textures are being rendered oddly with some triangle shapes.[详细]
2023-01-01 15:22 分类:问答OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?
I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs. Currently I am using the immediate mode. I am generating my own coordina开发者_如何学Gotes when I rotate[详细]
2023-01-01 11:13 分类:问答How do VBOs/FBOs/DisplayLists work in Haskell's OpenGl bindings?
Haskell is about computation by calculation of values. DisplayLists / FBOs / VBOs are very very stateful by nature. I.e. \"give me a display list /开发者_运维问答 buffer object\".[详细]
2022-12-20 02:29 分类:问答Does it make sense to use Vertex Buffer Objects even when changing the Model View matrix?
I\'m looking to get some additional performance (FPS) increases on my iPhone App.I\'m already using interleaved data, GL_SHORT and a single texture atlas.See this question for details of what I\'ve al[详细]
2022-12-13 13:01 分类:问答