vbo
Replicate in space an object with position and orientation from GPU kernel
Context I am doing swarm simulation using GPU programming (both OpenCL and CUDA, but not at the same time of course) for scientific purpose.[详细]
2023-02-06 03:38 分类:问答Does interleaving in VBOs help or hinder proformance?
When using OpenGL VBOs you can interleave your开发者_开发知识库 data You can even interleave vertex data with other data that is for use by the CPU rather than GPU, for example.[详细]
2023-02-04 14:45 分类:问答OpenGL ES: glBufferSubData fills meshes into VBO/IBO, then glDrawElements renders only the first mesh instead of all of them
My problem seems to be really simple but I just can\'t get the reason behind it: I have a vertex and an index buffer that get filled in with glBufferSubData. There are a couple of meshes that get fi[详细]
2023-02-01 20:22 分类:问答Problems displaying transparent textures with OpenGL ES on Android
I\'ve invested now more than a day looking for a solution on how to render transparent textures with OpenGL on Android. Obviously others had more luck than I but after trying various solutions (e.g. T[详细]
2023-02-01 11:51 分类:问答OpenGL VBO not displaying
I\'m having trouble drawing with VBOs.Using immediate mode, I can easily draw a cubic grid of points, but its quite slow.I wanted to use a VBO to try and speed up the drawing.I\'m using SDL/glew.My ou[详细]
2023-02-01 00:18 分类:问答OpenGL: How to design efficient rendering system using vertex arrays with depth sorting?
People constantly tell me to use at least Vertex Arrays. But i think its not a good idea since i\'m using glPushMatrix() with glTranslatef/glRotatef to position an object in the 3d world.[详细]
2023-01-30 00:25 分类:问答Why does drawing my OpenGL-ES VBO grid prevent other triangles from displaying?
I\'m pretty new to OpenGl and am having trouble displaying a VBO based grid mixed with normal 3D objects.[详细]
2023-01-29 15:33 分类:问答Using Vertex Buffer Objects for a tile-based game and texture atlases
I\'m creating a tile-based game in C# with OpenGL and I\'m trying to optimize my code as best as possible.[详细]
2023-01-29 12:59 分类:问答Is using Vertex Buffer Object's for very dynamic data a good idea performance-wise?
I have many particles who\'s vertices change every frame.The vertices are currently being drawn using a vertex array in \'client\' memory.What performance characteristics can I expect if I use a verte[详细]
2023-01-23 22:17 分类:问答Mesh deformation and VBOs
In my current project I render a series of basically cubic 3D models arranged in a grid. These 3D tiles form the walls of a dungeon level in a game, so they\'re not perfectly cubic, but I pay special[详细]
2023-01-22 01:23 分类:问答