vbo
OpenGL 3.0: Access Violation exception caused by VBOs
I am updating a quite outdated OpenGL project. So I am trying to move from vertex arrays to VBOs, but I have an access violation exception that I cannot trace.[详细]
2023-03-19 05:00 分类:问答OpenGL VBO drawing with multitexturing issue
I\'m currently using a VBO to draw a series of cubes in OpenGL using a GLSL shader that performs multitexturing (with 5 textures). It works fine if I don\'t pass th开发者_JS百科e textures in. But if I[详细]
2023-03-18 16:56 分类:问答OpenGL - Will using multiple VBO's slow down rendering?
I am rendering s开发者_高级运维ome meshes (sometimes upwards of 500) and I wanted to know the best way to approach this. Would it be pointless to create 500 VBOs and then if they pass the frustum and[详细]
2023-03-18 00:13 分类:问答VBOs Using Interleaved Vertices in C#
I am trying to use VBOs to draw my model in in C# using OpenTK. In my online research I read in many places that it is good practice to make the size of the interleaved data structure an exact multipl[详细]
2023-03-16 17:46 分类:问答Using a different array for vertices and normals in glDrawElements (OpenGL/VBOs)
I\'m currently programming a .obj loader in OpenGL. I store the vertex data in a VBO, then bind it using Vertex Attribs. Same for normals. Thing is, the normal data and vertex data aren\'t store开发者[详细]
2023-03-16 11:41 分类:问答Drawing VBO with glDrawArrays works in OpenGL 2.1 but not in OpenGL 3.x
The core of code (displaying red rectangle): //bind program, set uniforms, bind vbo glEnableVertexAttribArray(0);[详细]
2023-03-14 00:06 分类:问答Many quads, not plenty fps despite VBO
I got some time and I\'ve read about VBO and that\'s what I got : http://img64.imageshack.us/img64/5733/fps8.jpg[详细]
2023-03-13 02:48 分类:问答Opengles mixing VBO and non VBO renders gives EXC_BAD_ACCESS
Hey guys. Im trying to render two methods shown below. RenderA() is using VBOs and RenderB() isnt. Im getting an EXC_BAD_ACCESS error when it reaches glDrawArrays() in RenderB().[详细]
2023-03-09 05:33 分类:问答which of these two VBO setups for an iOS device do you think is faster?
before i do a large data set to test, i thought i\'d pick your brain first, which of these two vbo setups for an iOS device do you think is faster? in an openGL-ES 1.x environment.[详细]
2023-03-08 13:14 分类:问答OpenGL VBO error causing system exit
I\'m using JOGL with to load an OBJ model and display it in a GL canvas using a VBO. Everything is work for the most part however, there are some models where the vertices must be deformed. For exampl[详细]
2023-03-08 12:38 分类:问答