vbo
GL VBO issues: First and final strip of triangles not being displayed correctly
I\'m not new to C++ nor OpenGL however I am new to using VBOs. Until now I\'ve been lazy and just used display lists for mostly everything.[详细]
2023-04-04 17:51 分类:问答OpenGL ES 2.0: Commands required just before glDrawElements with VBO [closed]
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari[详细]
2023-04-02 15:57 分类:问答Binding to OpenGL 3.x VBO
I\'m trying to update my engine that used to use OpenGL 2.x style vertex arrays to work with OpenGL 3.x, which means updating to VAOs/VBOs.I think I\'m not binding to VBO\'s properly.Read below for mo[详细]
2023-04-02 01:52 分类:问答Drawing using Vertex Buffer Objects in OpenGL ES 1.1 vs ES 2.0
i am new to openGL. Iam using apple documentation as my major referens http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVert[详细]
2023-04-02 00:43 分类:问答Is it possible to in-place resize VBOs?
The title says everything, but just to be clear I\'ll add some extra words. In this case, resize means开发者_Go百科:[详细]
2023-04-02 00:18 分类:问答OpenGL ES 2.0 on iPhone: Unable to Exceed Small Index/Vertex Count
I\'ll try to keep it brief: I\'m using OpenGL ES 2.0 on iPhone, and am utilising a Vertex Buffer Object to render many shapes on-screen at once.[详细]
2023-04-01 12:31 分类:问答OpenGL ES 2.0 : Seeking VBO Performance/Optimisation Tips For Many Moving Vertices
In my ongoing attempt to convert to OpenGL ES 2.0 from ES 1.x I\'m currently converting some code to use Vertex Buffer Objects (\'VBOs\') rather than the existing unbuffered glDrawArrays calls.[详细]
2023-04-01 06:50 分类:问答Using Vertex Buffer Objects (VBO) in OpenGL es (Iphone) to improve performance
i am writing a simple application for iphone wich displays a rotating cube. I am using glDrawElements (openGl es) to draw the triangles of the cube and to rotate it. I\'ve noticed that when i increase[详细]
2023-03-31 08:59 分类:问答Small delays in buffering VBO data
I\'m working on a minecraft-inspired graphics engine to be implemented in an actual game soon. I\'ve got the engine up to 60+ FPS under geometry stress testing. I am using only LWJGL for graphics assi[详细]
2023-03-30 17:04 分类:问答OpenGL ES 1.1 VBO performance for small buffers (sprites - 4 vertices)
My game uses sprites for which I need vertex and texture coordinate data. I only draw a quad (4 vertices that might sometimes change between frames) and I was wondering if it\'s really w开发者_如何学运[详细]
2023-03-30 05:55 分类:问答