vbo
OpenGL - Vertex Array inside a VBO and Index & Texture Array outside?
Is it possible to place a set of Vertices into a VBO, but take the Index and Texture coor开发者_C百科d. Arrays from regular memory? If yes, which syntax to use?Yes, it is possible to do this. But you[详细]
2023-04-13 04:25 分类:问答Applying textures to a vertex buffer object primitive
How do you apply textures to a vertex buffer object in Android? ANSWER: The code works fine, except it is missing a call to[详细]
2023-04-10 07:35 分类:问答OpenGl - Vertex Buffer Object Is Not Drawn To Screen
I am trying to go from displaying my GL_QUADS with glBegin() to displaying them with a VBO. Unfortunately after my change the program does not display the QUADS anymore. All I see is a black screen. T[详细]
2023-04-10 01:24 分类:问答EXC_BAD_ACCESS when using VBO
I\'ve made some rendering with out using VBO. Now i want to add VBO for more complex rendering. I\'m just creating a VBO now, keeping the old rendering as it was and i render nothing with VBO now. Her[详细]
2023-04-09 08:59 分类:问答OpenGL is it better to batch draw or to have static VBOs
What is preferrable, from an effiency point of view (or another point of view if it\'s important) ? Situation[详细]
2023-04-08 15:31 分类:问答how to use VBO for morphing?
I want to have a mesh that can be animated. I\'m loading mesh from a file, including key frames. I want to put all the frames into VBO and compose two of them on the GPU in a vertex shader. So i want[详细]
2023-04-08 11:08 分类:问答OpenGL: VBO functions are not defined
I\'m trying to use OpenGL VBO\'s, but the functions associated with their use, glGenBuffersARB() for instance, are all undefined.Immediate mode functions are fine of course, it\'s only these.[详细]
2023-04-07 13:58 分类:问答Rendering Kinect Point Cloud with Vertex Buffer Object (VBO)
I´m trying to make a dynamic point cloud visualizer. The points are updated every frame with Kinect Sensor. To grab the frames I´m using OpenCV and GLUT to display.[详细]
2023-04-07 12:59 分类:问答Are Vertex Buffer Objects worth using in a purely quad/2d context?
Or would 开发者_如何学JAVAit be better to batch immediate mode calls?Ditching immediate mode is always a good idea, but this doesn\'t mean you have to go through the full stretch of Vertex Buffer Obje[详细]
2023-04-05 09:49 分类:问答Efficient VBO allocation in WebGL
I\'m writing a WebGL application that algorithmically generates geometry. The geometry will consist of between 4-150 objects, each consisting of somewhere between 16 and 2048 points, drawn as a TRIANG[详细]
2023-04-05 02:06 分类:问答