directx-11
What is the best practice to render sprites in DirectX 11?
I am currently trying to get used to the DirectX API and I am wondering what is the usual 开发者_如何学运维approach to render a sprite in DirectX 11 (e.g. for a tetris clone).[详细]
2023-01-19 07:12 分类:问答Basic DirectX11 problem, code crashes as soon as I begin drawing anything to the screen. Also help with Netbeans configuration
So, I started programming in DirectX11 today, I\'ve had a lot experience with coding, but not specifically DirectX, so I went and look at some tutorials. All was going swell, I could initialize a wind[详细]
2023-01-11 13:38 分类:问答How do you display something using directX 11 compute shader?
I am wanting to write to a texture from my directX 11 compute shader. However I have no idea how to display this onto 开发者_如何学Pythonthe screen nor am I sure what sort of buffer I should be using[详细]
2023-01-05 20:08 分类:问答Where can I find some in-depth DirectX 11 tutorials? [closed]
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.[详细]
2023-01-03 15:52 分类:问答How to debug DirectX 11 Compute Shaders?
I\'ve started using DirectX 11 Compute Shader technology for GP-GPU programming. I had written quite a complex program on HLSL and when I wanted to debug it, I realized that PIX utility from DX SDK Au[详细]
2022-12-14 22:27 分类:问答DirectX 11 Compute Shader - not writing all values
I am trying some experiments in fractal rendering with DirectX11 Compute Shaders. The provided example runs on a FeatureLevel_10 device.[详细]
2022-12-12 06:03 分类:问答