directx-11
Access violation in DirectX OMSetRenderTargets
I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sa[详细]
2023-04-10 04:15 分类:问答Why my texture can't show up in full screen mode DX11 game
I\'m drawing a texture in a DX11 game. It\'s strange that the texture never shows up in the full screen mode.[详细]
2023-03-23 13:32 分类:问答How to properly use an XMVECTOR member variable
I have a simple IRenderable class that has members for position, scaling, and rotation: XMFLOAT3 _position;[详细]
2023-03-22 09:27 分类:问答First tackling Shaders. Having initial confusion with a DirectX Tutorial
I\'m following a DirectX Tutorial with very little knowledge of C++ on Visual C++ 2010. I know enough to follow/understand everything up to this far, but now I\'m trying to include a HLSL shader. I ha[详细]
2023-03-22 04:17 分类:问答Mapping dynamic texture causing "Already Mapped Error"
I just starting using Direct3D11 and I am trying to create a dynamic texture that I plan to update with new data several times a second. My issue is that every time I update the texture with the new d[详细]
2023-03-20 16:09 分类:问答Why is a shared surface queue necessary for different directx versions to work together and more specifcally to interop WPF and directx 11
I want to get directx 11 working inside WPF. From answers to this question it is apparent that this is possible.The second answer points to some microsoft code which implements a \"Shared Surface Queu[详细]
2023-03-19 11:07 分类:问答SlimDX 11 Depth Buffer issues
I am getting an issue with SlimDX March SDK (For DXSDK11 June 2010 I believe). The problem is that whenever I turn the attach the depth view to the output merger state I don\'t get any output on the s[详细]
2023-03-14 20:26 分类:问答In directx, if reuse a slot does gpu keep previous resource in its memory? Also can original processor resources be safely altered?
I was writing this question about directx and the following questions were part of it, but I realized I needed to separate them out.[详细]
2023-03-14 10:41 分类:问答Programmatically creating directx 11 textures, pros and cons of the three different methods
The msdn documentation explains that in directx 11 there are multiple ways to fill a directx 11 texture programmatically:[详细]
2023-03-13 10:27 分类:问答Deferred context does not render anything
i\'m trying to understand how multithreaded rendering work in dx11, so i started without any threads, just make one deferred context, and try to render triangle with it[详细]
2023-03-09 20:03 分类:问答