quaternions
How to determine which side of a 3D plane is showing?
This is a 3d n00b question. I\'m working on a WPF control which implements the basics of Silverlight\'s PerspectiveTransform feature, allowing a 2D plane to be rotated on any of the three axes. It wo[详细]
2022-12-31 05:26 分类:问答How to interpolate rotations?
I have two vectors describing rotations; a start rotation A and a target rotation B. How would I best go about interpolating A by a factor F to approach B?[详细]
2022-12-30 21:48 分类:问答How can i get a quaternion through my 1 axis gyroscope?
My problem is, i have a 1 axis gyroscope and a 3 axis acellerometer in my device. I managed to get the quaternion through the accelerometer but i cant figure out how to do it with the gyroscop开发者_P[详细]
2022-12-24 17:52 分类:问答How to rotate about the center of screen using quaternions in opengl?
I am trying implement arcball/trackball rotation but I have a problem with the center of rotation. I want the center to be the center of my screen no matter what.[详细]
2022-12-13 19:39 分类:问答'Difference' between two quaternions
I\'m working in Ogre, but it\'s a general quaternion problem. I have an object, to whic开发者_JAVA技巧h I apply a rotation quaternion Q1 initially. Later, I want to make it as if I initially rotated[详细]
2022-12-12 00:03 分类:问答