开发者

quaternions

0
  • How to get maya like rotations?

    I am trying to achieve the same rotational effect like Maya in my project. I have some knowledge on quaternions and the trackball example.[详细]

    2023-01-28 08:05 分类:问答
  • Quaternion Interpolation w/ Rate Matching

    I have an object w/ and orientation and the rotational rates about each of the body axis.I need to find a smooth transition from this state to a second state with a different set of rates.Additionally[详细]

    2023-01-28 07:28 分类:问答
  • Combine Rotation Axis Vectors

    I\'m experimenting with using axis-angle vectors for rotations in my hobby game engine.This is a 3-component vector along the axis of rotation with a length of the rotation in radians.I like them beca[详细]

    2023-01-27 10:26 分类:问答
  • Compare Quaternion to axis

    I have the orientation of an object stored as a unit quaternion, and I want to see what angle the object\'s local x axis makes with the global y axis.What\'s the easiest way t开发者_开发技巧o do that?[详细]

    2023-01-15 22:31 分类:问答
  • Component of a quaternion rotation around an axis

    I\'m having trouble finding any good information on this topic. Basically I want to find the component of a q开发者_JAVA技巧uaternion rotation, that is around a given axis (not necessarily X, Y or Z -[详细]

    2023-01-15 20:48 分类:问答
  • Quaternion and three axes

    Given a quaternion q, and three 3D vectors (vx, vy, vz) which form coordinate axes, which can be oriented in arbitrary direction, but are all perpendicular to each other, thus forming a 3d space.[详细]

    2023-01-12 13:01 分类:问答
  • Object quaternion parallel or perpendicular to all basis vectors

    Given an object quaternion q, and basis vectors vx, vy, vz forming a 3D space, how can I check whether the quaternion is parallel or perpendicular to all of the basis vectors?[详细]

    2023-01-12 03:43 分类:问答
  • Limit camera pitch

    开发者_运维问答How can I efficiently limit camera pitch when I have only camera quaternion? Do I have to convert to euler angles and then back to quaternion or is there any other way?If the camera nev[详细]

    2023-01-10 16:18 分类:问答
  • opengl matrix rotation quaternions

    Im trying to do a simple rotation of a cube about the x and y axis: I want to always rotate the cube over the x axis by an amount x[详细]

    2023-01-09 16:45 分类:问答
  • C++ / openGL: Rotating a QUAD toward a point using quaternions

    When I have a QUAD at a certain position, how can I rotate it in such a way that its normal points toward a given point? Imagine the colored blocks are just rectangular quads, then this image shows a[详细]

    2023-01-06 06:38 分类:问答