quaternions
LWJGL - Problems implementing 'roll' in a 6DOF Camera using quaternions and a translation matrix
I\'ve spent a couple weeks on this issue and can\'t seem to find a proper solution and need some advice.[详细]
2023-04-13 07:09 分类:问答OpenGL camera with 3 vectors
Okay, so I was following this tutorial to help me with making a camera in OpenGL: http://nehe.gamedev.net/data/articles/article.asp?article=08[详细]
2023-04-08 17:08 分类:问答Dividing up 3d angles into equal quantities
Say you have a 2d object, you could easily divide this into 15 degree rotations by simply rotating around the centre in 15 degree increments.[详细]
2023-04-07 12:40 分类:问答Quaternion rotation matrix unexpectedly has the opposite sense
I have some understanding problem concerning quaternions. In order to have my world object rotate in the correct way, I need to invert their quaternion rotation while refreshing the object world matr[详细]
2023-04-06 12:32 分类:问答Standard Position of a Quaternion?
In 2D, the standard position of a vector开发者_StackOverflow中文版 is down the positive X axis. Is there an equivalent position for quaternions?There is no \"standard position of a vector.\" In 2D or[详细]
2023-04-01 18:24 分类:问答XNA Quaternion.createFromAxisAngle
I\'m writing a flight simulator program (similar to Star fox 64) in XNA and I\'m having an issue with my rotations. My idea is to have a vector for the velocity and vector for the position. The contro[详细]
2023-03-25 09:49 分类:问答How to compute opposite view from a quaternion rotation?
I have a quaternion rotation, as usually described by 4 values: a b c d. Lets say it transforms the x axis so that i look at some object from the front. Now i want to change this rotation so i look at[详细]
2023-03-24 20:08 分类:问答Calculate Quaternion Inverse [closed]
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari[详细]
2023-03-20 09:37 分类:问答Global Rotation
in GLScene we have three parameters (开发者_JAVA百科RollAngle, PitchAngle and TurnAngle) for rotation around local orientation. in the image below, how can I rotate cube around global orientation (ora[详细]
2023-03-14 13:49 分类:问答Adding Local Rotation to Global Rotation
I\'ve tried many formulas and conversions, but nothing gave me the result I expect. The scenario is very simple:[详细]
2023-03-10 12:32 分类:问答