raytracing
Noise with multi-threaded raytracer
This is my first multi-threaded implementation, so it\'s probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread).[详细]
2022-12-31 23:59 分类:问答Raytracing Meta-Balls without Raymarching
In all examples online that I have seen, when rendering meta-balls (level sets of a potential function), the point of ray-meta-ball intersection is always 开发者_如何学Gofound by raymarching. Are ther[详细]
2022-12-30 14:32 分类:问答What are some of the better open source raytracers? [closed]
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.[详细]
2022-12-30 12:47 分类:问答Matlab - Propagate points orthogonally on to the edge of shape boundaries
I have a set of points which I want to propagate on to the edge of shape boundary defined by a binary image. The shape boundary is defined by a 1px wide white edge.[详细]
2022-12-27 13:37 分类:问答-
Raytracing (LoS) on 3D hex-like tile maps
Greetings, I\'m working on a game project that uses a 3D variant of hexagonal tile maps. Tiles are actually cubes, not hexes, but are laid out just like hexes (because a square can be turned to a cub[详细]
2022-12-27 10:49 分类:问答 c++ recursion error
I have the following recursive code and it doesn\'t behave as expected (see details below): R3Intersection ComputeIntersectionNode(R3Ray *ray, R3Node *node)[详细]
2022-12-25 02:06 分类:问答OpenGL render vs. own Phong Illumination Implementation
I have implemented a Phong Illumination Scheme using a camera that\'s centered at (0,0,0) and looking directly at the sphere primitive. The following are the relevant contents of the scene file that i[详细]
2022-12-24 18:25 分类:问答Ray Generation Inconsistency
I have written code that generates a ray from the \"eye\" of the camera to the viewing plane some distance away from the camera\'s eye:[详细]
2022-12-24 16:28 分类:问答3D coordinate of 2D point given camera and view plane
I wish to generate rays from the camera through the viewing plane. In order to do this, I need my camera position (\"eye\"), the up, right, and towards vectors (where towards is the vector from the ca[详细]
2022-12-24 07:08 分类:问答Detect&find intersection ray vs. cubic bezier triangle
While writing a model editor, besides enabling raytracing I can think about couple 开发者_Python百科of operations where I\'d like to find an very good approximation about the intersection point betwee[详细]
2022-12-22 22:50 分类:问答