raytracing
ray tracing lighting
I am trying to implement specular and diffuse lighting for a simple sphere ray tracing application, but I am having problems with my vectors.[详细]
2023-04-13 05:22 分类:问答Something with raytracing that has gone wrong
I\'m trying to do a simple ray tracing assignment, in c# (ported from python). I\'ve managed to make the sample code show the correct picture, but when I try and adapt it to my assignment something go[详细]
2023-04-09 12:37 分类:问答Ray Tracing using k-d trees for stanford bunny model
I am trying to ray trace the Stanford bunny model which is PLY format. I have a parser which parses the PLY file and gives me the value of co-ordinates of triangles and also their vertices. Now I am c[详细]
2023-04-07 12:20 分类:问答What do people in the computer graphics industry use for ray tracing? [closed]
Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow.[详细]
2023-03-30 05:18 分类:问答get uvw coordinates from pixel coordinates for ray-tracing
I\'m trying to implement a simple ray-tracing algorithm so the first step开发者_JAVA百科 is to convert pixel coordinates into uvw coordinates system[详细]
2023-03-28 18:21 分类:问答Odd Ray Tracing Artifact - wrong colored pixels
So I\'m trying to rewrite my ray tracer in C# and I\'ve been getting these odd artifacts. At first I might have thought that they were the black-spot artifacts that are due to not adding Epsilon to th[详细]
2023-03-27 00:55 分类:问答Confused Regarding World View Projection Matrix question for Ray Tracing using XNA
So I\'ve decided to rewrite an old ray tracer I had which was written in C++ and to do it in C#, leveraging the XNA framework.[详细]
2023-03-23 21:13 分类:问答Ray tracing tutorial on GLSL? [closed]
Closed. This question is seeking recommendations for books, tools, software libraries, and more. It does not meet Stack Overflow guidelines guidelines. It is not currently accepting answers.[详细]
2023-03-14 05:49 分类:问答raytracer using pthreads
int main(int a, char *args[]) { int i; pthread_t threads[8]; unsigned int* pixmap = malloc(1024*1024*sizeof(int));[详细]
2023-03-10 05:34 分类:问答determinate miplevel with fwidth
What exactly does the GLSL function fwidth(p) do? I know that it is implemented开发者_运维问答 as:[详细]
2023-03-03 22:57 分类:问答