blender
Blender 2.5 python uv pack islands pixel precision
I\'m tryi开发者_运维百科ng to pack the uv\'s of a mesh such that there is a border between the UV islands of a specific pixel size.[详细]
2023-03-29 06:10 分类:问答Programmatically animate a blender model — where to start?
I have to create a simplistic 3D demo. Having a model in Blender, I will write a python program that will:[详细]
2023-03-29 00:39 分类:问答change bones position in a armature in blender game engine using python
I am working on real time mapping of model with the user data obtained from Kinect. I am able to get access to the individual bone using bge.types.BL_ArmatureObject().channels[详细]
2023-03-26 10:15 分类:问答How to express a context free design grammar as an internal DSL in Python?
[Note: Rereading this before submitting, I realized this Q has become a bit of an epic. Thank you for indulging my long explanation of the reasoning behind this pursuit. I feel that, were I in a posit[详细]
2023-03-16 16:03 分类:问答Using Blender for physics simulations
I\'ve been looking at different ways of creating a certain physics simulation.What I am trying to do is to 3D model the motion of a body under the effects of various forces over time.I was originally[详细]
2023-03-14 16:57 分类:问答Create a 3D video/animation for a presentation
I need to create a 3D video/animation for a presentation. I\'m currently designing models with Blender and seems pretty easy to use.[详细]
2023-03-13 22:28 分类:问答The correct bone data to export from blender to view in ogl?
Edit开发者_如何学Python (Original post below): So I have come up with the following code. I can export the mesh, bone structure and animations. I can animate a simple skeleton. But for some reason if[详细]
2023-03-08 04:37 分类:问答Bones in 3DS max or blender
I\'m pretty much grabbing at straws here cause I have no idea what I\'m asking, but here is the question.[详细]
2023-03-08 03:30 分类:问答Which tool/programm can create 2d/3d model of human face, based on facial key points (distanse between eyes, etc.)? [closed]
It's difficult to tell what is b开发者_Go百科eing asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. F[详细]
2023-03-05 21:21 分类:问答OBJ format and Flat vs Smooth Shading
I\'m using OpenGL ES 1.1 and working on converting an OBJ export from Blender into some binary files containing vertex data. I actually already have a working tool, but I\'m working on changing some t[详细]
2023-03-04 19:14 分类:问答