render-to-texture
glFramebufferTexture2D fails on iPhone for certain texture sizes
When I try to attach a texture to a framebuffer, glCheckFramebufferStatus reports GL_FRAMEBUFFER_UNSUPPORTED for certain texture sizes.I\'ve tested on both a 2nd and 4th generation iPod Touch.The size[详细]
2023-03-02 04:50 分类:问答Understanding texture registers and samplers with optimising in mind
I have 3 different xna effects, one开发者_StackOverflow中文版 called initialise, one called iterate and one called finalise.[详细]
2023-02-20 19:09 分类:问答Rendering to non-power-of-two texture on iPhone
Is it possible to render to texture with OpenGL ES 1.1 on the iPhone (2G and older)? If I bind a texture as a render buffer, it has to be the size of the render bu开发者_如何学Cffer, which isn\'t POT-[详细]
2023-02-06 13:37 分类:问答DirectX 10 Draw Text to texture
I am atempting to draw text to a textured mesh object. The mesh is basically a cube which has been pasted up to the front of the screen. (overall I\'m aiming for a menu system). Aft开发者_如何学Cer a[详细]
2023-01-25 17:54 分类:问答XNA - Render to a texture's alpha channel
I have a texture that I want to modify it\'s alpha channel in runtime. Is there a way to draw开发者_运维百科 on a texture\'s alpha channel ?[详细]
2023-01-23 08:04 分类:问答Image Processing on GPU- sucessive shaders for filters - FBO
I\'m currently trying to implement in OpenGL image processing algorithms. I would like to successively use several shaders in order to perform several filters (Sobel Gaussian,...).[详细]
2023-01-06 11:00 分类:问答Advanced Text Rendering with Direct3D
Let me describe the \"battlefield\" of my task: Multi-room audio/video chat with more than 1M users; Custom Direct3D renderer;[详细]
2023-01-04 08:41 分类:问答Which parameter to pass to glGet for getting current framebuffer in OpenGLES iPhone
I know to use glGet to get various parameters. I need to know how to get the current GL_FRAMEBUFFER_OES and get the GLuint type framebuffer id.[详细]
2023-01-01 06:14 分类:问答Render string to texture in Android and OpenGL ES
I\'ve googled around everywhere, but cannot find much for rendering strings to textures and then displaying that texture on a quad on the screen. Can someone provide a run-down on开发者_如何学Python t[详细]
2022-12-25 22:04 分类:问答opengl - blending with previous contents of framebuffer
I am rendering to a texture through a framebuffer object, and when I draw transparent primitives, the primitives are blended properly with other primitives drawn in that single draw step, but they are[详细]
2022-12-18 20:25 分类:问答