framebuffer
support qt a 18bit display?
It is possible to control a 18 bit display with QT? The display gets his data in 3 bytes per pixel 开发者_开发问答(18bit), but only the first 6 bits per byte are evaluated for colorinformation.By 1st[详细]
2023-02-07 14:42 分类:问答Windows Mirror Driver for Linux Framebuffer
for a software i\'m writing i need to know when the linux framebuffer gets updated. I need something like Windows Mirror Drivers (for more infos look Mir开发者_开发问答ror_driver on wikipedia).[详细]
2023-02-07 10:33 分类:问答Why, on iOS, is glRenderbufferStorage appearing to fail?
On an iOS device (iPad) I decided to change the storage for my renderbuffer from the CAEAGLLayer that backs the view to explicit storage via glRenderbufferStorage. Sadly, the following code fails to r[详细]
2023-02-07 01:55 分类:问答Writing to frame buffer
I\'m using an i5 core with builtin graphics accelerator GMA-HD running on an RHEL 6.0 OS. I needed to test the graphics acceleration capabilities of the graphics driver(which I found out was i915 in m[详细]
2023-02-05 01:47 分类:问答glReadPixels GL_DEPTH_COMPONENT and color
How to get the depth and the color information out of any OpenGL drawing? I would like to save a depth image and a color image to the disk. What i tried is the following:[详细]
2023-01-29 07:20 分类:问答Is it possible to share an opengl framebuffer object between contexts/threads?
I want to render my scene in one thread and then blit the result in window owned by another thread. To avoid reading the framebuffer back to cpu memory, I would like to use a framebuffer object. So fa[详细]
2023-01-29 04:47 分类:问答OpenGL: Trouble with Render to Texture & Framebuffer Object
I\'d like to render a scene to an initially empty texture. To do so, I use a Framebuffer Object to which I attach an empty 2d texture and a depth buffer. After the set up, as for testing, I draw a sim[详细]
2023-01-26 10:29 分类:问答How to read the current frame buffer in android?
Is there a method to read th开发者_C百科e frame buffer of the current screen? I searched some data about the frame buffer. Some one used the glReadPixels method, but the information was not enough. Do[详细]
2023-01-25 14:11 分类:问答How could OpenGL buffers' state persist between program runs?
I\'m writing an OpenGL program that draws into an Auxiliary Buffer, then the content of the Auxiliary Buffer is accumulated to the Accumulation Buffer before being GL_RETURN-ed to the Back buffer (ess[详细]
2023-01-24 06:33 分类:问答is it possible to render to framebuffer object outside of main render loop
i am using a separate framebuffer object for color picking 2d objects in opengl.i am curious if its possible to only draw to the framebuffer and read the color when needed.[详细]
2023-01-23 19:25 分类:问答