multiplayer
Will Datasnap be appropriate for up to 8 non-communication intensive bi-directional multiplayer game?
I am building a small multipliplayer which will need the following: it must be written in Delphi must support Internet connection (not only LAN)[详细]
2022-12-13 06:13 分类:问答C++ multiplayer UDP socket API
Can开发者_StackOverflow anyone recommend an easy to use, fast and reliable C++ API for sending and receiving data over a UDP socket? Maybe something that is specifcally intended for multiplayer games?[详细]
2022-12-10 00:04 分类:问答Multiplayer UDP networking strategy, advice needed [closed]
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a[详细]
2022-12-09 21:08 分类:问答How to let the server inform game clients about other nearby visible players in an efficient way?
I\'m working on a multiplayer flash game. The server informs each client what other players are near the player. To do this the server has to check which clients are near each other continuously. The[详细]
2022-12-09 16:22 分类:问答