multiplayer
Can I use Bluetooth on Blackberries to create local multiplayer?
I\'m developing a game for Blackberry, and I\'ve been tasked with developing multiplayer for it. I\'ve been trying to do research and find out how to implement bluetooth on Blackberries and I want to[详细]
2023-01-17 06:21 分类:问答socket programming - how do multiplayer shooting game servers handle the timing?
How can the shooting game servers handle the timing, for example when a player shoots another, how do they make sure that both players get the message at开发者_Python百科 the exact same time.[详细]
2023-01-12 10:32 分类:问答I'm looking for a Python multiplayer game server project [closed]
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a[详细]
2023-01-11 18:38 分类:问答Java multiplayer card game AI integration
I have developed a Multi-player Client/Server Variation of Trumps Card Game using QuickServer library. It works well with 4 human players. But when I finished the AI player, I didn\'t find a way to in[详细]
2023-01-10 11:12 分类:问答Dealing with lag in XNA + lidgren
I am experimenting wi开发者_JS百科th lidgren in XNA and I\'m having some issues with the \'lag\'.[详细]
2023-01-08 07:37 分类:问答Ad-hoc (WiFi or bluetooth) in flash-app on Android
Would it be possible to create an ad-hoc multiplayer connection (close range) between 开发者_如何学运维two or several phones in a flash application?Flash won\'t let you communicate directly to another[详细]
2023-01-07 14:48 分类:问答OpenID authentication in C++ multiplayer network game
I am planning is an OpenID client in a multiplayer network C++ game. The hoster will have the option to allow only logins from people who can authenticate via OpenID. Also I want to make it possible t[详细]
2023-01-07 08:44 分类:问答What's the difference between a Web Server and a Game Server?
I\'d like to build a turn-based, multiplayer iPhone game that will require a game server somewhere to connect the players and dish out the world state data开发者_开发知识库.I\'m trying to understand h[详细]
2023-01-07 07:33 分类:问答sync client time to server time, i.e. to make client application independant of the local computer time
Ok, so the situation is as follows. I have a server with services for a game, a p开发者_开发知识库articular command from the server sends a timestamp for when the next game round should commence. To[详细]
2023-01-05 21:36 分类:问答Multiplayer game with JavaScript backend and frontend. What are the best practices?
I\'m thinking of creating a web multiplayer game in Node.js. This means I\'ll be using the same language in the backend and in the frontend. It would be in realtime and about 20 people max in each \'r[详细]
2023-01-04 13:36 分类:问答