restitution
Applying Coefficient of Restitution in a collision resolution method
I have a collision resolution method in my physics engine, that goes like this: Vector2 n1pos = n1.NonLinearSpace != null ? n1.NonLinearPosition : n1.Position;[详细]
2022-12-10 02:46 分类:问答How to implement restitution coefficient into a simple physics engine?
I am writing a simple 2d physics engine that supports circle-circle collision and i can\'t figure out how to retrofit my collision resolution method to add res开发者_运维问答titution. How is a restitu[详细]
2022-12-09 11:29 分类:问答