clipping
OpenGL ES stencil operations
In reference to the problem diskussed in article OpenGL clipping a new question arises. I am implementing the clipping for a node based 2D scene graph. Whenever the clipping boxes are axis aligned I[详细]
2023-04-09 06:24 分类:问答OpenGL clipping
I have been reading articles about clipping now for hours now but I dont seem to find a solution for my problem.[详细]
2023-04-07 10:43 分类:问答Frustum plane calculus
I\'m writing a simple JavaScript 3D engine from scratch using Canvas and box like primitives (à la Minecraft) for the hell of it. I\'m implementing as much optimizations as I can and so far I have ba[详细]
2023-04-04 15:23 分类:问答Clipping-planes in OpenGL ES 2.0
I need to clip a few hundred objects under a clipping plane in OpenGL ES 2.0 and would appreciate ideas from people more experienced with this subset of OpenGL.[详细]
2023-04-04 11:43 分类:问答Table inside a div - contents of td causes horizontal overflow. How can I constrain the width?
http://jsfiddle.net/HeMKY/8/ HTML <div id=\"wrapper\"> <table> <tr> <td class=\"left\">left</td>[详细]
2023-03-30 05:21 分类:问答OpenGL Tiles/Blitting/Clipping
In OpenGL, how can I select an area from an image-file that was loaded using IMG_Load()? (I am working on a tilemap for a simple 2D game)[详细]
2023-03-28 11:39 分类:问答Circle shape clipping with opengl-es in cocos2d
I\'m trying to make a circle shape clipping on a CCSprite in cocos2d, after searching a lot, i tried the open gl glScissor method, i achieve an squared clipping over my sprite. But, i need to make it[详细]
2023-03-25 05:48 分类:问答Is it possible to clip/mask a div using html5 and canvas?
I have a photo gallery that uses images \"cut off\" at an odd angle but the cut-out needs to be transparent in order to see the background. I had been able to get it to work using alpha masks but ther[详细]
2023-03-25 05:36 分类:问答How to get the rid of the z-fighting problem in OpenGL?
I\'m writing a flight simulator and got stuck with the classic problem of this genre: the near plane of the viewing frustum must be close enough to make aircraft cockpit visible, the far plane has to[详细]
2023-03-24 08:31 分类:问答Zbuffer rules for gl_Position
Here are my settings for opengl, incase they matter: glViewport(0,0,w,h); //w=800, h=600 glShadeModel(GL_SMOOTH);[详细]
2023-03-13 14:41 分类:问答