physics
Heap space out of memory
My application currently consumes quite a lot of memory because it is running physics simulations. The issue is that consistently, at the 51st simulation, Java will throw an error usually because of a[详细]
2023-03-21 03:20 分类:问答How do I efficiently simulate a grid of static rectangles in a physics engine?
I\'m making a space shooter which takes place in a big dungeon, which consists of large rectangles to define walls. Everything in the game is physically simulated using Farseer Physics. There\'s one p[详细]
2023-03-20 16:09 分类:问答How should I program a simulation of physics?
I am trying to create a Java package that can be used to write simulation programs. My goal is to create \'objects\' like springs or solid objects like cubes and spheres. They will have mass, velocity[详细]
2023-03-20 15:50 分类:问答2D Platformer AABB collision problems
I have a problem with AABB collision resolution. I resolve AABB intersection by resolving the X axis first, then the Y axis.[详细]
2023-03-17 10:16 分类:问答Friendship not inherited - what are the alternatives?
I have written/am writing a piece of physics analysis code, initially for myself, that will now hopefully be used and extended by a small group of physicists. None of us are C++ gurus. I have put toge[详细]
2023-03-17 05:38 分类:问答2d collision response between circles
I\'m trying to calculate new velocities for 2 colliding balls, but can\'t really do that before I solve another problem.[详细]
2023-03-15 12:43 分类:问答Common animation / physics equation repository
For some time, I\'ve been on the lookout for some type of centralized, online repository of commonly used animation / physics equations. Its easy enough to load up some physics fra开发者_如何学Cmework[详细]
2023-03-15 10:21 分类:问答Using Blender for physics simulations
I\'ve been looking at different ways of creating a certain physics simulation.What I am trying to do is to 3D model the motion of a body under the effects of various forces over time.I was originally[详细]
2023-03-14 16:57 分类:问答Floating point precision and physics calculations
The gravity Vector2 in my physics world is (0; 0.1). The number 0.1 is known to be problematic, since \"it cannot be represented exactly, but is approximately 1.10011001100110011001101 × 2-4\".[详细]
2023-03-14 13:31 分类:问答Bullet vs Newton Game Dynamics vs ODE physics engines [closed]
Closed. This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing th[详细]
2023-03-14 05:57 分类:问答