physics
How to make Gears mesh
(I don\'t know a lot of gear type terminology...) I have two gears (Gear A and B) that I\'m trying to get to mesh.[详细]
2023-04-04 17:05 分类:问答How can I create wiggle animation (damped oscillations)?
I\'m new to p开发者_如何学Pythonrogramming and making an app for ipad with Corona SDK. I want to take a wiggle animation like this:[详细]
2023-04-04 04:12 分类:问答Corona collision event handler and joints workaround
I am new to corona , and am trying to move a body over a path to reach some object \"say an apple 4 example\" , after it reaches the object i want to create a joint so that both move as a single objec[详细]
2023-04-03 16:37 分类:问答How to move 2 xna sprites away from eachother dynamically?
I have two items, lets call them Obj1 and Obj2... Both have a current position pos1 and pos2.. Moreover they have current velocity vectors speed1 and speed2 ... How can I make sure that if their dista[详细]
2023-04-03 09:52 分类:问答Theoretically-plausible collision sorting algorithm
Say you have a bunch of objects to check for collision. Say you\'re an enterprising hobbyist programmer learning collision physics. Say you\'ve heard of this marvelous thing where you sort by X, Y or[详细]
2023-04-03 08:43 分类:问答Re: Space physics for missiles, spaceships
In this rather useful CodeProject article, an enterprising and very helpful person has done the math needed for a newtonian missile to hit a newtonian target (it also works for matching course and spe[详细]
2023-04-02 10:27 分类:问答How do I draw my Box2D world using HTML5 Canvas instead of Debug Draw?
I know HTML5 canvas fairly well, I know the basics and animation using loops etc. Demo I\'m working with: (click to make shapes) http://henry.brown.name/experiments/box2d/example-canvas.html[详细]
2023-04-02 09:36 分类:问答Find destination position of ball
How to move the ball dependent on touch angle and make the ball reflect if it touches the wall? CGFloat diffX = ballImg.position.x - tchLoc.x;[详细]
2023-03-29 20:55 分类:问答Car / Vehicle Drifting Around Corners in Overhead Racing Game
I\'ve implemented a pretty basic car movement system: _velocity.x = Math.cos(angleAsRadians) * _speed;[详细]
2023-03-29 19:50 分类:问答Should I build a physics engine for my game, or use an already made one [closed]
Closed. This question is off-topic. It is not currently accepting answers. Wan开发者_如何学运维t to improve this question? Update the question so it's on-topic for Stack Overflow.[详细]
2023-03-29 16:40 分类:问答