vertex-buffer
Using Vertex Buffer Objects with C++ OpenGL
I am working on a 3d tile-based strategy game and have read that implementing VBO\'s will significantly increase the game\'s frame rate and reduce the cpu usage (sounds great right?).However, among th[详细]
2023-01-22 17:28 分类:问答How to 'bind' a element buffer array to vertex array object using direct state access?
For the other buffers there are functions like: glVertexArrayVertexAttribOffsetEXT( this->handle,// vao handle[详细]
2023-01-17 01:53 分类:问答Better to create new VBOs or just swap the data? (OpenGL)
So in a OpenGL rendering application, is it usually better to create and maintain a vertex buffer throughout the life of an application and just swap out the data every frame with glBufferData, or is[详细]
2023-01-09 20:58 分类:问答XNA - Using Dynamic Vertex Buffer and only four(4) vertices
Just a quick question on drawing quads. I\'m currently using: GraphicsDevice.DrawPrimitives(PrimitiveType primitiveType,[详细]
2023-01-06 19:16 分类:问答Problem when trying to use simple Shaders + VBOs
Hello I\'m trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I\'m using OpenGL ES 2.0 with shaders on the iPhone (should[详细]
2023-01-03 13:44 分类:问答How to compute bounding box/sphere across multiple meshes (C#)
I load multiple meshs from .x files in different mesh variables. Now I would like to calculate the bounding sphere across all the meshes I have loaded (and which are being displayed)[详细]
2023-01-03 07:29 分类:问答Using OpenGL vertex buffers in C++
I\'ve lo开发者_如何学编程aded a Wavefront .obj file and drawn it in immediate mode, and it works fine.[详细]
2023-01-03 03:53 分类:问答How do I get the length of a VBO to render all vertices when using glDrawArrays()?
I create a VBO in a function and I only want to return the VBO id. I use glDrawAr开发者_如何学JAVArays in another function and I want it to draw all the vertices in the VBO without needing to also pa[详细]
2023-01-02 09:46 分类:问答