vertex-buffer
OpenGL Vertex buffer object, can I access the vertex data for other uses such as collision detection?
I\'m currently using the GLTools classes that come along with the Superbible 5th edition. I\'m looking in the GLTriangleBatch class and it has the following code:[详细]
2023-03-14 02:40 分类:问答How to properly update vertex buffers in DirectX 10
For a开发者_开发技巧 little background: I am working on a project in C++ in which I am trying to draw 3D representations of objects based on real time profile data.The profiling data is gathered from[详细]
2023-02-21 23:56 分类:问答Vertex Buffer Objects Open GL
I am really new to Open GL and I am trying to build non deprecated code. Now what I can\'t grasp is VBO. This is all I got so far, can you please explain what I\'m supposed to be doing. Also, I have t[详细]
2023-02-13 14:52 分类:问答OpenGL: problem with vertex indices buffer
I just started using VBOs, and everything seems to be fine except for the vertex indices buffer. If I call glDrawElements after enabling the indices buffer I get an access violation error (can\'t find[详细]
2023-02-09 01:55 分类:问答Code Assist, OpenGL VAO/VBO Classes not drawing
Edit II: Current Code works great! Thanks everyone. I went ahead and included my shader code for reference at the bottom though they do absolutely nothing at this point really.[详细]
2023-02-08 07:14 分类:问答Using DynamicVertexBuffer in XNA 4.0
I read about DynamicVertexBuffer, and how it\'s supposed to be better for data that changes often. I have a world built up by cubes, and I need开发者_如何转开发 to store the cubes\' vertices in this b[详细]
2023-02-04 18:01 分类:问答OpenGL Depth Buffer Problem
For my last few projects I have been using some of the utility files that I found whilst looking at a few demos here.[详细]
2023-02-03 05:11 分类:问答What is the most efficient way to send my geometry to glsl?
In my scene I have a tree of meshes. Each mesh contains a transformation matrix, a list of vertices, normals, uvs and a list of child meshes.[详细]
2023-01-31 08:58 分类:问答OpenGL 3.x: Access violation when using vertex buffer object and glDrawElements(...)
I have trouble rendering some geometry by using a vertex buffer object. I intend to draw a plane of points, so basically one vertex at every discrete position in my space. However, I cannot render tha[详细]
2023-01-27 22:49 分类:问答Texturing VBOs (Vertex Buffer Objects)
I\'m currently working on a procedural planet generation tool that works by taking a cube, mapping it to a sphere and then applying a heightmap to each face to generate terrain.[详细]
2023-01-24 02:01 分类:问答