direct3d
How to define an AnimationSet in 3DS Max for the Direct3D Animation Controller
I\'m building a Direct3D App using C++. I managed to load a mesh hierarchy from an X file found in a tutorial which had different animations or tracks build into it. And just as the tutorial explained[详细]
2023-04-11 16:55 分类:问答How do I use 'WaitForVBlank' to get VSYNC interrupts in Direct3d9
I\'m a newbie on Direct3D9 and trying some stuff. I wish to use \'WaitForVSync\' on a \'IDirect3DDevice9Ex\' device. However, I have no clue how to use it and get VSYNC interrupts.[详细]
2023-04-10 14:39 分类:问答Simplest Way of drawing line, point, pixel?
I\'m using SlimDX and C#. Can you tell me how to draw a simple line and pixel using directx9? I don\'t want this line to be textured, 3d or shaded or affect by lighting.[详细]
2023-04-08 20:32 分类:问答What could cause lag using Visual Studio 2010 with a Direct3D control?
I\'ve got a really pesky problem. When writing a C# application using the .NET 4.0 framework and Direct3d for managed code, and creating a device inside a user control (so that I can use it as a kind[详细]
2023-04-04 11:30 分类:问答How to make an overlay
I\'m wondering how I can create an overlay with Direct3D11 (C++). (Like the xfire game chat that renders content over 开发者_如何学运维another program in fullscreen)[详细]
2023-04-04 08:15 分类:问答How to draw lines with a certain amount of thickness
What is the best way to draw lines with a variable amount of thickness开发者_C百科 in the new Direct3D?The best way to draw patterned/thick lines (and 2D vector shapes generally) with Direct3D 11 is t[详细]
2023-04-03 20:09 分类:问答Direct3D11(C++): Updating Texture coordinates in constant buffer?
I\'m trying to make a rather basic 2D Engine with Direct3D. I made a LoadImage() function which stores all the rather static behaviour of the image in an object. (Shaders, Vertexbuffers, Samplers etc[详细]
2023-04-03 20:01 分类:问答Direct3D11(C++): Rendering (basic) question
I\'ve been following a book about basics for game programming with D3D11. I now understand the absolute basics of Direct3D :)[详细]
2023-04-03 05:44 分类:问答CUDA and Direct3D interoperability in WPF applications
I try to realize WPF application using CUDA calculations and Direct3D 9 graphics. So I use following approach:[详细]
2023-04-02 14:30 分类:问答How to access depth buffer in pixel shader in DirectX 9.0 c
Is it possible to access depth buffer via pixel shader 2.0 in DX 9.0c? I\'ve google\'d a bit and the only solution I\'ve found describe GPU hack that works only on GeForce 6 & 7.[详细]
2023-04-02 12:33 分类:问答