particle-system
GLSL PointSprite for particle system
I\'m using an ParticleSystem with PointSprites (inspired by the Cocos2D Source). But I wonder how to rebuild the functionality for OpenGL ES 2.0[详细]
2023-04-12 03:04 分类:问答Modelling Fluid-Solid Interaction using SPH
I am a newbie here, so I apologize if my question seems weird. This is about my SPH simulator, which not be able to handle 开发者_运维知识库fluid-solid interaction yet. My simulator can simulate fluid[详细]
2023-04-11 23:11 分类:问答Adjust particle file (.plist) in real time
I have a cocos2 project I\'m working on and I\'m wondering if there is a way to adjust a variable in my particle system .plist file in real time. i.e. adjust the x gravity to correlate with the speed[详细]
2023-04-02 10:25 分类:问答How to create a sparks effect using CAReplicatorLayer with some randomness?
Is it possible t开发者_运维百科o create a convincing sparks effect using a CAReplicatorLayer particle system with some randomness?[详细]
2023-03-15 04:34 分类:问答Graphics Intensive Application in Java
I\'m making a particle engine in Java, and right now I\'m using a subclass of java.awt.canvas. I\'m using canvas.getBufferStrategy().getDrawGraphics() and then, when I\'m done, using canvas.getBufferS[详细]
2023-03-03 13:54 分类:问答Setting the texture of a particle using CCTextureCache
I am giving my first steps with cocos2d-iphone. I 开发者_Python百科am using: CCSpriteFrameCache *frameCache = [CCSpriteFrameCache sharedSpriteFrameCache];[详细]
2023-02-26 06:17 分类:问答FPS lowering issue while using Cocos2D Particle Effects in CCTouchesMoved
This is the code I have been using in CCTouchesMoved for producing Particle Effects in the touching locations. But while using this FPS is dropping to 20 while touches is moving! I have tried lowering[详细]
2023-02-22 03:27 分类:问答Particle effects in a uiview
I\'d like 开发者_高级运维to write/use particle effects in a uiview so I\'m thinking of writing a simple one using quartz. It\'d be strictly 2d. Am I shooting myself in the foot by not using gl, or are[详细]
2023-02-09 00:13 分类:问答Simulating fire with SPH particles
I want to simulate fire using SPH particles. I understand the concept behind SPH but don\'t understand yet how to model the fire as a fluid.[详细]
2023-01-28 17:25 分类:问答Real-time alterations to XML to change the particle effect
I am currently writing a Particle System using XNA.What I\'d like to do is use an external file (XML for example) and be able to modify this file, whilst the application is running, and once saved, th[详细]
2023-01-20 21:01 分类:问答