perspectivecamera
gluLookAt() makes blank screen
I don\'t have much OpenGL experience. I am trying to draw a teapot and move a camera around the teapot. To this end I am using the gluLookAt function. The problem is that when I call gluLookAt the scr[详细]
2023-04-06 07:32 分类:问答Confused Regarding World View Projection Matrix question for Ray Tracing using XNA
So I\'ve decided to rewrite an old ray tracer I had which was written in C++ and to do it in C#, leveraging the XNA framework.[详细]
2023-03-23 21:13 分类:问答Android Augmented reality Cameraview convert to screen coordinates
I\'m currently developing my own augmented reality app. I\'m trying to write my own AR Engine, since all frameworks I\'ve seen so far are just usable with GPS data.[详细]
2023-03-09 14:11 分类:问答WPF flickering during animation in Viewport3D
I\'m having some strange behaviour inside a WPF app I\'m writing. When I run an animation on the camera position (a Point3DAnimation on PerspectiveCamera.PositionProperty), I get really bad flickering[详细]
2023-02-11 03:29 分类:问答Is gluLookAt together with glFrustum distorting the rendering?
I am wondering if gluLookAt together with glFrustum is distorting the rendered picture. This is how a scene is rendered:[详细]
2023-02-09 10:33 分类:问答Textured Primitives in XNA with a first person camera
So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D mod[详细]
2022-12-26 07:49 分类:问答raycasting: how to properly apply a projection matrix?
I am currently working on some raycasting in GLSL which works fine. Anyways I want to go from orthogonal projection to perspective projection now but I am not sure how to properly do so.[详细]
2022-12-21 08:25 分类:问答Rotation of camera used for perspective projection
I am trying to perform a simple perspective projection of various 3D structures, defined as a plurality of 3D polygons (different z\'s), each comprising a plurality of points. The structure will be vi[详细]
2022-12-13 13:12 分类:问答Reverse perspective (Byzantine) projection, Vulkan
I am trying to render an object using inverse/revers/byzantine projection. To that effect I have tried both finding the formula or deriving it.[详细]
2022-12-07 21:17 分类:问答