direct3d11
What's the tie up ID3D11DeviceContext::PSSetShaderResource()
PSSetShaderResource()\'s first parameter: void PSSetShaderResources( [in]UINT StartSlot, [in]UINT 开发者_如何学编程NumViews,[详细]
2023-04-07 18:19 分类:问答How to make an overlay
I\'m wondering how I can create an overlay with Direct3D11 (C++). (Like the xfire game chat that renders content over 开发者_如何学运维another program in fullscreen)[详细]
2023-04-04 08:15 分类:问答How to draw lines with a certain amount of thickness
What is the best way to draw lines with a variable amount of thickness开发者_C百科 in the new Direct3D?The best way to draw patterned/thick lines (and 2D vector shapes generally) with Direct3D 11 is t[详细]
2023-04-03 20:09 分类:问答Direct3D11(C++): Updating Texture coordinates in constant buffer?
I\'m trying to make a rather basic 2D Engine with Direct3D. I made a LoadImage() function which stores all the rather static behaviour of the image in an object. (Shaders, Vertexbuffers, Samplers etc[详细]
2023-04-03 20:01 分类:问答Direct3D11(C++): Rendering (basic) question
I\'ve been following a book about basics for game programming with D3D11. I now understand the absolute basics of Direct3D :)[详细]
2023-04-03 05:44 分类:问答Screen-space square looking distorted in PIX
I have a simple function that creates a square that covers the entire screen, I use it for applying post-processing effects, however as far as I can tell it has been the cause of countless errors.[详细]
2023-03-31 05:26 分类:问答How many vertex buffers is too many?
Newer API\'s like D3D11 force use of vertex buffers. You can use static (contents don\'t change) or dynamic vertex buffers (contents can be updated and changed by CPU).[详细]
2023-03-24 11:55 分类:问答Direct3D11 get last error
I did something to my d3d11 application and now I\'m getting a GPU crash with WDDM TDR reset happening sometime after Present is called.[详细]
2023-03-19 06:20 分类:问答云顶之弈小小英雄怎么升星 小小英雄升星解析?
lifelook 开发者_如何学Python 2022-03-19 18:50 操作方法01要获得小小英雄只有通过扭蛋打开,开到相同的就可以升一颗星。02基本上通过充值开出来的都是初始一星的小小英雄。03然后通过不断购买来开启,得到了相[详细]
2022-12-28 15:21 分类:问答