ray-picking
Question about 3D Picking in Android (with OpenGL ES 2)
I need some help on 3D picking. I am using the way it works here. In short, what I have is: normalizedPoint[0] = (x * 2 / screenW) -1;[详细]
2023-03-11 23:12 分类:问答Automatic initialization routine in C++ library?
If i have a header file foo.h and a source file foo.cpp, and foo.cpp contains something along the lines of:[详细]
2022-12-28 14:49 分类:问答