powervr-sgx
OpenGL ES problem with PowerVR SGX GPU
I have an OpenGL Live wallpaper that works fine on all phones except those with the PowerVR SGX series. This includes almost all Samsung phones and the Motorola Droid series. The wallpaper is nothing[详细]
2023-04-03 03:52 分类:问答What's the advantages and disadvantages of PowerVR?
My game engine recently added PowerVR (PVR) support, after s开发者_如何学运维ome search on Google and Wikipedia, I only know the definition of PVR, but I don\'t know what is it use for, what are its a[详细]
2023-03-22 09:24 分类:问答maximum number of primitives on FBO
Is there a limit on maximum number of primitives to be rendered on FBO per frame? If so, is there any glGet or any other API to find out the maximum number of primitives allowed per frame?[详细]
2023-03-11 04:18 分类:问答Can I reference an texture unit besides the previous and current in a combiner?
The PowerVR SGX platform, for example, supports 8 texture units (TEXTURE0...TEXTURE7), which can be accessed directly without shaders.[详细]
2023-02-28 05:11 分类:问答“行到城门残酒醒”下一句是什么?
向日葵的微笑了 2022-03-19 16:57 开发者_如何学编程“行到城门残酒醒”下一句是:“万重离恨一时来”,这是出自于 唐朝 白居易 所著的《醉后却寄元九》。附《醉后却寄元九》全文赏析醉后却寄元九作者:白居易朝[详细]
2022-12-28 13:57 分类:问答