glm-math
Multiplying a matrix and a vector in GLM (OpenGL)
I have a transformation matrix, m, and a vector, v. I want to do a linear transformation on the vector using the matrix. I\'d expect that I would be able to do something li开发者_Python百科ke this:[详细]
2023-04-07 20:41 分类:问答How to initialize a glm::mat4 with an array?
I\'m using the OpenGL Mathematics Library (glm.g-truc.net) and want to initialize a glm::mat4 wi开发者_运维知识库th a float-array.[详细]
2023-04-03 18:59 分类:问答Speeding up transform calculations
I am programming an OpenGL3 2D Engine. Currently, I am trying to solve a bottleneck. Please hence the following output of the AMD Profiler:[详细]
2023-03-24 12:42 分类:问答How would i set up collision using the Bullet Physics Library?
hey im having a bit of a \"delay\" in setting up some collision in my opengl/sfml game. its not much of an error, just asking for some help. Im using Bullet Physics(this is the API reference) and i ha[详细]
2023-02-22 21:21 分类:问答Rotating a model in GLM
hey ive been working with GLM and i have been noticing that im not able to find a function to rotate the model.[详细]
2023-02-22 03:52 分类:问答What is the best glMatrixMode() for using GLM?
my next question(or problem) in line is that when i load a model with glm, im able to see through parts of the model for example: if there were two mountains one in front of the other, i could see thr[详细]
2023-02-18 01:41 分类:问答Incorrect order of matrix values in glm?
I started using GLM library to do mathematics operations over OpenGL 3 and GLSL. I need an orthographic projection to draw 2D graphics, so I writed this simple code:[详细]
2023-02-13 05:20 分类:问答How to change an element's position to absolute?
I\'m trying to center a page on any resolution while still being able to use absolute positioning to move pictures. I figure that the best way would be to have a table positioned relatively in the beg[详细]
2022-12-27 12:27 分类:问答