真姬菇
Persistence of texture parameters
I use glBindTexture() to bind a previously created texture. After the glBindTexture() call I use glTexParameteri() to set MIN and MAG filter. No problem so far.[详细]
2022-12-22 11:43 分类:问答
I use glBindTexture() to bind a previously created texture. After the glBindTexture() call I use glTexParameteri() to set MIN and MAG filter. No problem so far.[详细]