directx-9
How do I use 'WaitForVBlank' to get VSYNC interrupts in Direct3d9
I\'m a newbie on Direct3D9 and trying some stuff. I wish to use \'WaitForVSync\' on a \'IDirect3DDevice9Ex\' device. However, I have no clue how to use it and get VSYNC interrupts.[详细]
2023-04-10 14:39 分类:问答Directx9 methods of drawing models
I was wondering if there is any other method beside the classical DrawIndexedPrimitive Dra开发者_如何学GowIndexedPrimitiveUP[详细]
2023-04-08 09:28 分类:问答DirectX multiple DLL versions?
开发者_StackOverflow社区I see that DirectX 9 has multiple DLL versions, like d3d9.dll d3d9_25.dll d3d9_42.dll[详细]
2023-04-07 01:31 分类:问答SlimDX/DirectX9/C# - How to access pixel-data in a Texture
This is my first question ever on StackOverflow, hurray! I can honestly say I use StackOverflow on daily basis for both my work and personal programming mysteries. 99,9% of the time I actually find th[详细]
2023-03-28 02:21 分类:问答3D and 2D display in DirectX
I want to render some sprites over my 3D scene, but when I enable D3D sprites, my 3D scene dissapears and i can see only those sprites.[详细]
2023-03-25 10:19 分类:问答using setvertexdeclaration with fixed-function pipeline in directx 9
I am trying to use my own vertex structure, upload the vertices into a vertex buffer (indices into index buffer, without FVF code), set up the vertex declaration and stream source and use, and draw th[详细]
2023-03-24 03:09 分类:问答DirectX AudioVideoPlayback and selecting a device and/or panning
Currently using VS2010, DirectX 9, Winforms, .Net 3.5, VB. I\'m creating an application that will play MP3 files through the left and right channels of a sound card. It will also need to play another[详细]
2023-03-21 22:28 分类:问答DirectX 9 "unresolved external symbol" problem
I have been working on learning DirectX for a couple days and have run into a problem. I have been following a books example and have solved several annoying problems that have come up, but have been[详细]
2023-03-17 12:18 分类:问答DirectX9 - Efficiently Drawing Sprites
I\'m trying to create a platformer game, and I am taking various sprite blocks, and piecing them together in order to draw the level. This requires drawing a large number of sprites on the screen ever[详细]
2023-03-17 05:18 分类:问答What format for #greyscale' render targets in directX?
I have a directx9 game engine that creates its normal adaptor with this format: D3DFMT_X8R8G8B8 I have a system where I render some objects to an offscreen rende开发者_StackOverflowr target, as lightm[详细]
2023-03-16 07:53 分类:问答