xna-4.0
2D particle system with random velocities
I have recently used Visual Basic .Net to write a particle system which emits particles with random velocities in the x and y direction and is affected by gravity. I switched to C# .Net and used the X[详细]
2023-03-29 00:37 分类:问答Windows Phone 7 : Silverlight and playing Music
I have built a simple game in WP7 and I am trying to add background music to it using MediaPlayer.The problem is it just bombs with[详细]
2023-03-28 02:33 分类:问答What kind of projection and camera to use for 3D/2D top-down view?
I am probably going to smack myself in the face once the answer becomes clear, but I\'m afraid I can\'t figure out what to do with my camera in order to effectively mix scrolling 2D and 3D objects.[详细]
2023-03-25 06:25 分类:问答Display fonts in XNA with 3-dimensional coordinate primitives
I am making a simulation with XNA 4.0. We can display fonts but onl开发者_开发知识库y with 2D coordinates, I need to display fonts with 3D coordinates. Please Help any technique how can i accomplish[详细]
2023-03-25 05:32 分类:问答How to place sprites at specific x,y coordinates in xna 4.0
Okay im working on making a tic tac toe game for one of my game development courses using XNA 4.0 I need to place sprites or some other objects so the game can check if the mouse is being clicked in t[详细]
2023-03-21 05:56 分类:问答Serializing dictionary in XNA 4.0
I want to serialize a tree in XNA 4.0, where each node has the children node in a member dictionary indexed by int as such:[详细]
2023-03-20 17:38 分类:问答XNA 4.0 Graphics Device Error
I know that the way the declaration of the graphics device is suppose to look in the main Game1() constructor is:[详细]
2023-03-20 15:24 分类:问答What is the XNA 4.0 equivalent of GraphicsDevice.CheckDepthStencilMatch?
I\'ve been trying to work through a tutorial which I foresee will be very helpful to my current project, but it was target at XNA 3.1.Thus, many sections of code (which the author does not explain too[详细]
2023-03-17 08:02 分类:问答XNA 4.0 CameraPosition Question
Here is my code for moving the camera: float camTurn = 0.0f; float camForwardBack = 0.0f; // Set the position of the model in world space, and set the rotation.[详细]
2023-03-16 02:34 分类:问答Is it possible to define the asset name in a custom XNA content processor?
Normally, when loading content using XNA\'s Content Pipeline, the compiled .xnb files are accessed using an assigned \"Asset Name\" that can be defined in the Visual Studio GUI. By default, this name[详细]
2023-03-13 18:22 分类:问答