xna-4.0
XNA 3D Point Clouds
I\'m trying to output realtime 3D point clouds (307,200 points) using XNA and Kinect; however, it\'s been ages since I last used XNA and 4.0 changed several things.[详细]
2023-02-01 04:46 分类:问答Is there a (XNA 3.1 "Effect.CompileFromFIle") equivalent for (XNA 4.0)?
I\'m making .NET 3D Library\'s for games & tools that are cross platform between D3D9, D3D10, OpenGL & XNA that will run on Windows, XBOX, Phone7, MacOSX & Linux (Maybe iPhone & Androi[详细]
2023-02-01 03:14 分类:问答XNA 4.0 - Using spriteBatch and basicEffect lags
I am currently working on a game, in which we need to combine the use of DrawUserIndexedPrimitives and normal spriteBatch.Draw. Not combined as we use them at the same time, but we first have to draw[详细]
2023-01-30 16:08 分类:问答XNA Game Studio 3 and Visual Studio 2010
I use Visual Studio 2010 and XNA Game Studio 4 for game deve开发者_运维知识库lopment. Now I want to test the \"XNA Racing Game\" (see here: http://create.msdn.com/en-US/education/catalog/sample/racing[详细]
2023-01-28 15:19 分类:问答using XML files in Windows Phone 7 and XNA 4.0
I\'m working on a basic tiling engine for XNA 4.0 on Windows Phone 7. I have a bunch of mapdata xml files with all the tile positions, powerup positions etc开发者_运维技巧.[详细]
2023-01-27 20:15 分类:问答XNA SOUND Playing problem
I am currently working on an XNA game, however when i command it to play a mp3 file it throws a DRM error when my file is not DRM protected. Can anyone explain to me why this is happening?[详细]
2023-01-27 09:38 分类:问答XNA 3.1 to 4.0 requires constant redraw or will display a purple screen
For menus in my game, I draw them once to the screen, then only redraw if they\'ve been deemed dirty.This is handled through a boolean set to true whenever the user performs an action that should caus[详细]
2023-01-26 07:04 分类:问答PostProcessing in XNA 4
I am trying to implement a PostProcessing manager in my 3D engine, but I\'m failing.I keep getting the first texture just slapped over the top of everything else.I\'m just creating a new RenderTarget2[详细]
2023-01-26 05:59 分类:问答How can I translate the mouse coordinates to 3D coordinates, with a overhead camera, in XNA 4.0?
So I am making a game in XNA 4.0 and I am having an issue with translating the coordinates from the mouse to the 3D world. I have used the Viewport.Unproject() method, and it almost works. The issue i[详细]
2023-01-25 16:45 分类:问答XNA - Conditionally include object based on target platform
I\'m building an XNA 4.0 app for both Windows and the xbox. In the Windows version, I have a debug console that references IronPython and some CLR/DLR assemblies that are not supported in the compact[详细]
2023-01-25 08:26 分类:问答