gpu
In directx, if reuse a slot does gpu keep previous resource in its memory? Also can original processor resources be safely altered?
I was writing this question about directx and the following questions were part of it, but I realized I needed to separate them out.[详细]
2023-03-14 10:41 分类:问答how to extract ptx from cuda exe and some related cuda compiler questions
1)I want to extract ptx code from a CUDA exe and use that kernel code in another program . Is there a way to identify the kernel ptx code from an exe. I know they are arbitrarily laid out in an exe f[详细]
2023-03-14 10:40 分类:问答How does OpenGL work at the lowest level? [closed]
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari[详细]
2023-03-14 08:21 分类:问答Memory allocation Nvidia vs AMD
I know there is a 128MB limit for a single block 开发者_开发问答of GPU memory on AMD GPU\'s. Is there a similar limit on Nvidia GPU\'s?You can query this information at runtime using clGetDeviceInfo a[详细]
2023-03-14 07:50 分类:问答AMD CPU versus Intel CPU openCL
With some friends we 开发者_如何转开发want to use openCL. For this we look to buy a new computer, but we asked us the best between AMD and Intel for use of openCL. The graphics card will be a Nvidia a[详细]
2023-03-13 15:51 分类:问答DirectX world view matrix multiplications - GPU or CPU the place
I am new to directx, but ha开发者_运维百科ve been surprised that most examples I have seen the world matrix and view matrix are multiplied as part of the vertex shader, rather than being multiplied by[详细]
2023-03-13 08:08 分类:问答Error in a simple cuda compilation
FSPB_main.cpp int main(int args, char* argv[]){ ....... float *d_a; cudaMalloc( (void**)&d_a, 5*sizeof(float) );[详细]
2023-03-13 06:31 分类:问答Points resulting from the intersection between three spheres using GPU hardware
There are analytical ex开发者_StackOverflow中文版pressions that permit the calculation of the curve resulting from the overlapping between three penetrating spheres. There are also approximate methods[详细]
2023-03-13 04:36 分类:问答Special mathematical functions implemented in GPU hardware
I learnt today that in NVIDIA GPUs there are in the vertex uni开发者_JAVA百科t special hardware functions for calculating linear interpolation in a 3D regular grid. I wonder if there are more of this[详细]
2023-03-13 04:35 分类:问答Are there MapReduce implementations on GPUs (CUDA)?
So far, I\'m aware of the Mars, though wha开发者_JS百科t about alternatives?At present, the easiest interface is provided by thrust::reduce.[详细]
2023-03-13 00:27 分类:问答