目录
- 1.实现代码
- 2.效果预览
1.实现代码
一、创建AnimationAudio.xaml代码如下
<ResourceDictionaryXMLns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:controls="clr-namespace:wpFDevelopers.Controls" xmlns:helpers="clr-namespace:WPFDevelopers.Helpers"> <ResourceDictionary.MergedDictionaries> <ResourceDictionarySource="Basic/ControlBasic.xaml"/> <ResourceDictionarySource="Basic/Animations.xaml"/> </ResourceDictionary.MergedDictionaries> <StyleTargetType="{x:Typecontrols:AnimationAudio}"BasedOn="{StaticResourceControlBasicStyle}"> <SetterProperty="Width"Value="80"/> <SetterProperty="Height"Value="35"/> <SetterProperty="Cursor"Value="Hand"/> <SetterProperty="Foreground"Value="{DynamicResourceWhiteSolidColorBrush}"/> <SetterProperty="Background"Value="{DynamicResourcePrimaryNormalSolidColorBrush}"/> <SetterProperty="Template"> <Setter.Value> <ControlTemplateTargetType="{x:Typecontrols:AnimationAudio}"> <ControlTemplate.Resources> <Storyboardx:Key="PlayStoryboard"RepeatBehavior="Forever"> <ObjectAnimationUsingKeyFramesStoryboard.TargetName="PathAudioTwo"Storyboard.TargetProperty="(Path.Visibility)"> <DiscreteObjectKeyFrameKeyTime="0:0:0"Value="{x:StaticVisibility.Hidden}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFramesStoryboard.TargetName="PathAudioThree"Storyboard.TargetProperty="(Path.Visibility)"> <DiscreteObjectKeyFrameKeyTime="0:0:0"Value="{x:StaticVisibility.Hidden}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFramesBeginTime="0:0:.3"Duration="0:0:.4"Storyboard.TargetName="PathAudioTwo" Storyboard.TargetProperty="(Path.Visibility)"> <DiscreteObjectKeyFrameKeyTime="0:0:0"Value="{x:StaticVisibility.Visible}"/> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFramesBeginTime="0:0:.7"Duration="0:0:.4"Storyboard.TargetName="PathAudioThree" Storyboard.TargetProperty="(Path.Visibility)"> <DiscreteObjectKeyFrameKeyTime="0:0:0"Value="{x:StaticVisibility.Visible}"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </ControlTemplate.Resources> <Borderx:Name="PART_Border"Background="{TemplateBindingBackground}" CornerRadius="{TemplateBindinghelpers:ControlsHelper.CornerRadius}" SnapsToDevicePixels="True"UseLayoutRounding="True"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <StackPanelWidth="20"Height="30"HorizontalAlignment="Left" Orientation="Horizontal"Margin="10,0" RenderTransformOrigin=".5,.5" x:Name="PART_StackPanel"> <PathData="{StaticResourcePathAudioOne}"Width="4"Height="6" Stretch="Fill"Fill="{TemplateBindingForeground}"/> <Pathx:Name="PathAudioTwo"Data="{StaticResourcePathAudioTwo}"Width="6"StrokeThickness="1.5" Stroke="Transparent" Margin="0,7"Stretch="Fill"Fill="{TemplateBindingForeground}"/> <Pathx:Name="PathAudioThree"Data="{StaticResourcePathAudioThree}"Width="8"Margin="-3,4"Stretch="Fill" Fill="{TemplateBindingForeground}"StrokeThickness="2"Stroke="Transparent"/> </StackPanel> <TeEEPuixtblockVerticalAlignment="Center" Foreground="{TemplateBindingForeground}" FontSize="{DynamicResourceTitleFontSize}" Grid.Column="1" x:Name="PART_TextBlock"> <Runx:Name="PART_RunTimeLength"></Run> </TextBlock> </Grid> </Border> <ControlTemplate.Triggers> <TriggerProperty="IsPlay"Value="True"> <Trigger.EnterActions> <BeginStoryboardx:Name="PlayBeginStoryboard"Storyboard="{StaticResourcePlayStoryboard}"/> </Trigger.EnterActions> <Trigger.ExitActions> <StopStoryboardBeginStoryboardName="PlayBeginStoryboard"/> </Trigger.ExitActions> </Trigger> <TriggerProperty="IsRight"Value="True"> <SetterProperty="Grid.Column"TargetName="PART_TextBlock"Value="0"/> <SetterProperty="HorizontalAlignment"TargetName="PART_TextBlock"Value="Right"/> <SetterProperty="Grid.Column"TargetName="PART_StackPanel"Value="1"/> <SetterProperty="HorizontalAlignment"TargetName="PART_StackPanel"Value="Right"/> <SetterProperty="RenderTransform"TargetName="PART_StackPanel"> <Setter.Value> <TransformGroup> <RotateTransformAngle="180"/> </TransformGroup> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary>
二、创建AnimationAudioe.cs代码如下
usingSystem; usingSystem.IO; usingSystem.Linq; usingSystem.Windows; usingSystem.Windows.Controls; usingSystem.Windows.Documents; usingSystem.Windows.Interop; usingWPFDevelopers.Helpers; namespaceWPFDevelopers.Controls { [TemplatePart(Name=RunTemplateName,Type=typeof(Run))] publicpartialclassAnimationAudio:Control { conststringRunTemplateName="PART_RunTimeLength"; privateRun_run; privateTimeSpan_timeSpan; privateIntPtr_handle; privateAudioWindow_win=null; staticstring[]mediaExtensions={".MP3",".WAV"}; ///<summary> ///音频路径 ///</summary> publicstringAudioPath { get{return(string)GetValue(AudioPathProperty);} set{SetValue(AudioPathProperty,value);} } publicstaticreadonlyDependencyPropertyAudioPathProperty= DependencyProperty.Register("AudioPath",typeof(string),typeof(AnimationAudio),newPropertyMetadata(string.Empty)); ///<summary> ///是否右侧 ///</summary> publicboolIsRight { get{return(bool)GetValue(IsRightProperty);} set{SetValue(IsRightProperty,value);} } publicstaticreadonlyDependencyPropertyIsRightProperty= DependencyProperty.Register("IsRight",typeof(bool),typeof(AnimationAudio),newPropertyMetadata(false)); publicboolIsPlay { get{return(bool)GetValue(IsPlayProperty);} set{SetValue(IsPlayProperty,value);} } publicstaticreadonlyDependencyPropertyIsPlayProperty= DependencyProperty.Register("IsPlay",typeof(bool),typeof(AnimationAudio),newPropertyMetadata(false,newPropertyChangedCallback(javascriptOnIsPlayChanged))); privatestaticvoidOnIsPlayChanged(DependencyObjectd,DependencyPropertyChangedEventArgse) { boolnewValue=(bool)e.NewValue; varanimationAudio=dasAnimationAudio; if(newValue!=(bool)e.OldValue) { if(newValue) { animationAudio.Play(); } else { AudioPlayer.Stop(); } } } staticAnimationAudio() { DefaultStyleKeyProperty.OverrideMetadata(typeof(AnimationAudio),newFrameworkPropertyMetadata(typeof(AnimationAudio))); } publicoverridevoidOnApplyTemplate() { base.OnApplyTemplate(); _run=GetTemplateChild(RunTemplateName)asRun; if(string.IsNullOrWhiteSpace(AudioPath))return; if(!File.Exists(AudioPath))return; if(!mediaExtensions.Contains(Path.GetExtension(AudioPath),StringComparer.OrdinalIgnoreCase))return; _timeSpan=AudioPlayer.GetSoundLength(AudioPath); if(_timeSpan==TimeSpan.Zero)return; _run.Text=$"{_timeSpan.Seconds.ToString()}\""; Width=80; if(_timeSpan.Seconds>5) { Width+=_timeSpan.Seconds; } } privatevoidPlay() { if(_win!=null) { _win.Close(); _win=null; } _win=newAudioWindow { Width=0, Height=0, Left=Int32.MinValue, Top=Int32.MinValue, WindowStyle=WindowStyle.None, ShowInTaskbar=false, ShowActivated=false, }; _win.Show(); _win.StopDelegateEvent+=_win_StopDelegateEvent; _handle=newWindowInteropHelper(_win).Handle; AudioPlayer.PlaySong(AudioPath,_handle); } privatevoid_win_StopDelegateEvent() { IsPlay=false; _win.Close(); _win=null; } } }
三、新建AudioWindow.cs代码如下
usingSystem; usingSystem.Windows; usingSystem.Windows.Interop; namespaceWPFDevelopers.Controls { publicclassAudioWindow:Window { constintMM_MCINOTIFY=0x3B9; publicdelegatevoidStopDelegate(); publiceventStopDelegateStopDelegateEvent; protectedoverridevoidOnSourceInitialized(EventArgse) { base.OnSourceInitialized(e); HwndSourcehwndSource=PresentationSource.FromVisual(this)asHwndSource; if(hwndSource!=null) { hwndSource.AddHook(newHwndSourceHook(this.WndProc)); } } IntPtrWndProc(IntPtrhwnd,intmsg,IntPtrwParam,IntPtrlParam,refboolhandled) { switch(msg) { caseMM_MCINOTIFY: StopDelegateEvent?.Invoke(); break; } returnIntPtr.Zero; } } }
四、新建AnimationAudioExample.xaml代码如下。
<UserControlx:Class="WPFDevelopers.Samples.ExampleViews.AnimationAudioExample" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:WPFDevelopers.Samples.ExampleViews" xmlns:wpfdev="https://github.com/WPFDevelopersOrg/WPFDevelopers" mc:Ignorable="d" d:DesignHeight="450"d:DesignWidth="800"> <UniformGridColumns="2"x:Name="MyUniformGrid"> <StackPanelOrientation="Horizontal"> <wpfdev:BreathLampWidth="60"Height="60" LampEffect="Ripple" IsLampStart="true" Margin="10,0"> <EllipseWidth="50"Height="50"> <Ellipse.Fill> <ImageBrushImageSource="pack://application:,,,/WPFDevelopers.Samples;component/Images/Breathe/0.jpg"/> </Ellipse.Fill> </Ellipse> </wpfdev:BreathLamp> <wpfdev:AnimationAudiox:Name="AnimationAudioLeft"MouseDown="AnimationAudioLeft_MouseDown"/> </StackPanel> <StackPanelOrientation="Horizontal" HorizontalAlignment="Right"> <wpfdev:AnimationAudiox:Name="AnimationAudioRight"IsRight="true" Background="{DynamicResourceSuccessSolidColorBrush}" Foreground="Black" MouseDown="AnimationAudioLeft_MouseDown"/> <wpfdev:BreathLampWidth="50"Height="50" LampEffect="Streamer" Background="LightGray" IsLampStart="True" Margin="10,0"> <EllipseWidth="43"Height="43"> <Ellipse.Fill> <ImageBrushImageSource="pack://application:,,,/WPFDevelopers.Samples;component/Images/Chat/UserImages/yanjinhua.png"/> </Ellipse.Fill> </Ellipse> </wpfdev:BreathLamp> </StackPanel> </UniformGrid> </UserControl>
六、新建AnimationAudioExample.xaml.cs下
usingSystem; usingSystem.IO; usingSystem.Windows.Controls; usingWPFDevelopers.Controls; usingWPFDevelopers.Samples.Helpers; namespaceWPFDevelopers.Samples.ExampleViews { ///<summary> ///微信公众号:WPF开发者 ///</summary&开发者_C教程gt; publicpartialclwww.devze.comassAnimationAudioExample:UserControl { publicAnimationAudioExample() { InitializeComponent(); AnimationAudioLeft.AudioPath=Path.Combine(AppDomain.CurrentDomain.BaseDirectory,"Resources","Audio","HelloWPFDevelopes_en.mp3"); AnimationAudioRight.AudioPath=Path.Combine(AppDomain.CurrentDomain.BaseDirectory,"Resources","Audio","HelloWPFDevelopes_zh.mp3"); } privatevoidAnimationAudioLeft_MouseDown(objectsender,System.Windows.Input.MouseButtonEventArgse) { varanimationAudio=senderasAnimationAudio; varanimationAudioList=ElementVisualTreeHelper.FindVisualChild<AnimationAudio>(MyUniformGrid); if(animationAudioList==null)return; if(!animationAudio.IsPlay) { animationAudioList.ForEach(h=> { if(h.IsPlay&&h!=animationAudio) { h.IsPlay=false; } }); animationAudio.IsPlay=true; } else animationAudio.IsPlay=false; } } }
2.效果预览
到此这篇关于基于WPF实现一个简单的音频播放动画控件的文章就介绍到这了,更多相关WPF音频播放动画控件内容请搜索我们以前的文章或继续浏览下面的相关文章希望大家以后多多支持我们!
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