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用python实现一个让人戒不掉的百变款消消乐

开发者 https://www.devze.com 2022-12-01 11:52 出处:网络 作者: 网络整理
导语每日游戏更新系列——今天带大家解锁消消乐小游戏!一天深夜,我像往常一样快乐地遨游在互联网的海洋里,猝不及防地接到了一个电话。屏幕上一个触目惊心的大字:妈。我一边动作迟缓地按下通话键,一边迅速反省是...

导语

每日游戏更新系列——今天带大家解锁消消乐小游戏!

一天深夜,我像往常一样快乐地遨游在互联网的海洋里,猝不及防地接到了一个电话。

屏幕上一个触目惊心的大字:妈。

用python实现一个让人戒不掉的百变款消消乐

我一边动作迟缓地按下通话键,一边迅速反省是不是刚才发朋友圈忘记屏蔽,被她发现我又在熬夜了。

电话那头果然传来了她火急火燎的声音,但我猜中了开头,却猜不到这结局。

我妈说:“还没睡觉吧,给我解锁一下消消乐的新关卡。”

用python实现一个让人戒不掉的百变款消消乐

我还在判断她的操作是有意试探还是虚晃一枪时,她已经开始着急了:“快点,就差最后一个人了,我在等着你啊!”

对于不想睡觉的人来说,每个辗转难眠的夜晚都是相似的,但同样清醒如鸡的我和我妈却有着各自不同的快乐源泉!

用python实现一个让人戒不掉的百变款消消乐

正文

其实消消乐的话主题的素材可以随意一点儿, 可以是月饼中秋版本的,动漫版本的等等等.......万物皆可。

这边准备了2组消消乐的主题:1.表情包消消乐;2.十二生肖。

用python实现一个让人戒不掉的百变款消消乐

用python实现一个让人戒不掉的百变款消消乐

设置拼图游戏精灵类:

class gemSprite(pygame.sprite.Sprite):
    def __init__(self, img_path, size, position, downlen, **kwargs):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.image.load(img_path)
        self.image = pygame.transform.smoothscale(self.image, size)
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = position
        self.downlen = downlen
        self.target_x = position[0]
        self.target_y = position[1] + downlen
        self.type = img_path.split('/')[-1].split('.')[0]
        self.fixed = False
        self.speed_x = 10
        self.speed_y = 10
        self.direction = 'down'

拼图上下左右移动:

 def move(self):
        if self.direction == 'down':
            self.rect.top = min(self.target_y, self.rect.top+self.speed_y)
            if self.target_y == self.rect.top:
                self.fixed = True
        elif self.direction == 'up':
            self.rect.top = max(self.target_y, self.rect.top-self.speed_y)
            if self.target_y == self.rect.top:
                self.fixed = True
        elif self.direction == 'left':
            self.rect.left = max(self.target_x, self.rect.left-self.speed_x)
            if self.target_x == self.rect.left:
                self.fixed = True
        elif self.direction == 'right':
            self.rect.left = min(self.target_x, self.rect.left+self.speed_x)
            if self.target_x == self.rect.left:
                self.fixed = True

定义游戏类开始游戏主循环:

用python实现一个让人戒不掉的百变款消消乐

class gemGame():
    def __init__(self, screen, sounds, font, gem_imgs, cfg, **kwargs):
        self.info = 'Gemgem'
        self.screen = screen
        self.sounds = sounds
        self.font = font
        self.gem_imgs = gem_imgs
        self.cfg = cfg
        self.reset()
    def start(self):
        clock = pygame.time.Clock()
        # 遍历整个游戏界面更新位置
        overall_moving = True
        # 指定某些对象个体更新位置
        individual_moving = False
        # 定义一些必要的变量
        gem_selected_xy = None
        gem_selected_xy2 = None
        swap_again = False
        add_score = 0
        add_score_showtimes = 10
        time_pre = int(time.time())
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
    KrXqOh                pygame.quit()
                    sys.exit()
                elif event.type == pygame.MOUSEBUTTONUP:
                    if (not overall_moving) and (not individual_moving) and (not add_score):
                        position = pygame.mouse.get_pos()
                        if gem_selected_xy is None:
                            gem_selected_xy = self.checkSelected(position)
                        else:
                            gem_selected_xy2 = self.checkSelected(position)
                            if gem_selected_xy2:
                                if self.swapGem(gem_selected_xy, gem_selected_xy2):
                                    individual_moving = True
                                    swap_again = False
                                else:
                                    gem_selected_xy = None
            if overall_moving:
                overall_moving = not self.dropGems(0, 0)
                # 移动一次可能可以拼出多个3连块
                if not overall_moving:
                    res_match = self.isMatch()
                    add_score = self.removeMatched(res_match)
                    if add_score > 0:
                        overall_moving = True
            if individual_moving:
                gem1 = self.getGemByPos(*gem_selected_xy)
                gem2 = self.getGemByPos(*gem_selected_xy2)
                gem1.move()
                gem2.move()
                if gem1.fixed and gem2.fixed:
                    res_match = self.isMatch()
                    if res_match[0] == 0 and not swap_again:
                        swap_again = True
                        self.swapGem(gem_selected_xy, gem_selected_xy2)
                        self.sounds['mismatch'].play()
                    else:
                        add_score = self.removeMatched(res_match)
                        overall_moving = True
                        individual_moving = False
                        gem_selected_xy = None
                        gem_selected_xy2 = None
            self.screen.fill((135, 206, 235))
            self.drawGrids()
            self.gems_group.draw(self.screewww.cppcns.comn)
            if gem_selected_xy:
                self.drawBlock(self.getGemByPos(*gem_selected_xy).rect)
            if add_score:
                if add_score_showtimes == 10:
                    random.choice(self.sounds['match']).play()
                self.drawAddScore(add_score)
                add_score_showtimes -= 1
                if add_score_showtimes < 1:
                    add_score_showtimes = 10
                    add_score = 0
            self.remaining_time -= (int(time.time()) - time_pre)
            time_pre = int(time.time())
            self.showRemainingTime()
            self.drawScore()
            if self.remaining_time <= 0:
                return self.score
            pygame.display.update()
            clock.tick(self.cfg.FPS)

既然是游戏拿肯定是有加分设置的、玩游戏要设置一个时间限制更有趣。

 def showRemainingTime(self):
        remaining_time_render = self.font.render('CountDown: %ss' % str(self.remaining_time), 1, (85, 65, 0))
        rect = remaining_time_render.get_rect()
        rect.left, rect.top = (self.cfg.SCREENSIZE[0]-201, 6)
        self.screen.blit(remaining_time_render, rect)
 
    def drawScore(self):
        score_render = self.font.render('SCORE:'+str(self.score), 1, (85, 65, 0))
        rect = score_render.get_rect()
        rect.left, rect.top = (10, 6)
        self.screen.blit(score_render, rect)
 
    def drawAddScore(self, add_score):
        score_render = self.font.render('+'+str(add_score), 1, (255, 100, 100))
        rect = score_render.get_rect()
        rect.left, rect.top = (250, 250)
        self.screen.blit(score_render, rect)

三个图片相同即可消除:

  def removeMatched(self, res_match):
        if res_match[0] > 0:
            self.generateNewGems(res_match)
            self.score += self.reward
            return self.reward
        return 0

定义下来的图片特效:

    def dropGems(self, x, y):
        if not self.getGemByPos(x, y).fixed:
            self.getGemByPos(x, y).move()
        if x < self.cfg.NUMGRID - 1:
            x += 1
            return self.dropGems(x, y)
        elif y < self.cfg.NUMGRID - 1:
            x = 0
            y += 1
            return self.dropGems(x, y)
        else:
            return self.isFull()

拼图的位置交换:

    def swapGem(self, gem1_pos, gem2_pos):
        margin = gem1_pos[0] - gem2_pos[0] + gem1_pos[1] - gem2_pos[1]
        if abs(margin) != 1:
            return False
        gem1 = self.getGemByPos(*gem1_pos)
        gem2 = self.getGemByPos(*gem2_pos)
        if gem1_pos[0] - gem2_pos[0] == 1:
            gem1.direction = 'left'
            gem2.direction = 'right'
        elif gem1_pos[0] - gem2_pos[0] == -1:
            gem2.direction = 'left'
            gem1.direction = 'right'
        elif gem1_pos[1] - gem2_pos[1] == 1:
            gem1.direction = 'up'
            gem2.direction = 'down'
        elif gem1_pos[1] - gem2_pos[1] == -1:
            gem2.direction = 'up'
            gem1.direction = 'down'
        gem1.target_x = gem2.rect.left
        gem1.target_y = gem2.rect.top
        gem1.fixed = False
        gem2.target_x = gem1.rect.left
        gem2.target_http://www.cppcns.comy = gem1.rect.top
        gem2.fixed = False
        self.all_gems[gem2_pos[0]][gem2_pos[1]] = gem1
        self.all_gems[gem1_pos[0]][gem1_pos[1]] = gem2
        return True

​​​附游戏主程序界面:

import os
import sys
import cfg
import pygame
from modules import *
 
def main():
    pygame.init()
    screen = pygame.display.set_mode(cfg.SCREENSIZE)
    pygame.display.set_caption('消消乐小游戏')
    # 加载背景音乐
    pygame.mixer.init()
    pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))
    pygame.mixer.music.set_volume(0.6)
    pygame.mixer.music.play(-1)
    # 加载音效
    sounds = {}
    sounds[编程客栈'mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))
    sounds['match'] = []
    for i in range(6):
        sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))
    # 加载字体
    font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)
    # 图片加载
    gem_imgs = []
    for i in range(1, 8):
        gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))
    # 主循环
    game = gemGame(screen, sounds, font, gem_imgs, cfg)
    while True:
        score = game.start()
        flag = False
        # 一轮游戏结束后玩家选择重玩或者退出
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
                    pygame.quit()
                    sys.exit()
                elif event.type == pygame.KEYUP and event.key == pygame.K_r:
                    flag = True
            if flag:
                break
            screen.fill((135, 206, 235))
            text0 = 'Final score: %s' % score
            text1 = 'Press <R> to restart the game.'
            text2 = 'Press <Esc> to quit the game.'
            y = 150
            for idx, text in enumerate([text0, text1, text2]):
                text_render = font.render(text, 1, (85, 65, 0))
                rect = text_render.get_rect()
                if idx == 0:
                    rect.left, rect.top = (212, y)
                elif idx == 1:
                    rect.left, rect.top = (122.5, y)
                else:
                    rect.left, rect.top = (126.5, y)
                y += 100
                screen.blit(text_render, rect)
            pygame.displaywww.cppcns.com.update()
        game.reset()
 
 
'''run'''
if __name__ == '__main__':
    main()

效果图:

用python实现一个让人戒不掉的百变款消消乐

​说实话这个表情包版本的找的好哇!哈哈哈 很多相似的找都找不出来~

用python实现一个让人戒不掉的百变款消消乐

这个是真卡哇伊哈哈哈 适合家里的小朋友玩~

总结

好啦!每日游戏更新系列今天的结束了!

用python实现一个让人戒不掉的百变款消消乐

​​​​

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