本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下
使用的库
pygame、pyautogui
流程简述
1.画棋盘
设置网格间隔40px ,留白 80 px ,与网格横竖线数量 ,初定19 19 。
2.鼠标点击
鼠标点击取得坐坐标(x0 , y0),再获得最近的网格上的点(x1 , y1),再将每次动作获得的(x1 , y1 )放入列表 chess_location 中。
再通过:
chess_location_b = chess_location[0::2] chess_location_w = chess_location[1::2]
分别获得黑棋和白棋所走过的坐标。
3.判断胜负
这一块网上有很多不同的方法,我为了让大家读懂尽量写的详细了。
首先 ,我们要知道连五有四个方向:竖直 ,水平 ,右上左下 , 右下左上 。 每次将新落下的子分别进行4个方向的判断,判断是否出现连五及以上。 我使用的方法是:def result(x): # x 为 chess_location_b 或者 chess_location_w # 竖直 score = [] for i in range(cell_num): #cell_num = 19 if [x[-1][0], i ] in x: score.append([x[-1][0], i ]) if score.__len__() >= 5: return 1 else: score =[]
大概意思就是最新落下的(x1 , y1)中的竖直方向从上往下检查如果出现黑(白)棋 ,则将出现棋子的坐标加入列表 score 中 , 如果出现异色棋子或者没有棋子,则清空 score 中的元素 ,如果列表 score 中的元素数量大于等于5个 ,则分胜负 。
如果棋子填满棋盘但是仍没有分出胜负 ,则平局 。代码及结果
代码
import pygame,pyautogui from pygame.locals import * # 初始参数 cell_size = 40 space = 80 cell_num = 19 grid_size = (cell_num - 1)*cell_size + space*2 screen = pygame.display.set_mode([grid_size,grid_size],0,32) chess_location , chess_location_w , chess_location_b = [] , [] , [] # 画棋盘 def grid(): screen.fill([208,173,108]) font = pygame.font.SysFont(jiLesc"arial", 20) i = 0 for x in range(0, cell_size * cell_num , cell_size): i += 1 text_surface = font.render("{}".format(i), True, (0, 0, 0)) screen.blit(text_surface,[(space - font.get_height()) - 10,(space - font.get_height()/2) + cell_size*(i -1 )]) pygame.draw.line(screen, (0, 0, 0), (x + space, 0 + space), (x + space, cell_size * (cell_num - 1) + space), 2) i = 0 for y in range(0, cell_size * cell_num, cell_size): i += 1 text_surface = font.render("{}".format(chr(64 + i)), True, (0, 0, 0)) screen.blit(text_surface,[(space + cell_size * (i - 1)) -5, (space - font.get_height() / 2) - 20]) pygame.draw.line(screen, (0,0,0), (0 + space, y + space),(cell_size * (cell_num - 1) + space, y + space), 2) # 分胜负 def result(x): # 竖直 score = [] for i in range(cell_num): if [x[-1][0], i ] in x: score.append([x[-1][0], i ]) if score.__len__() >= 5: return 1 else: score =[] # 水平 score = [] for i in range(cell_num): if [i , x[-1][1]] in x: score.append([i , x[-1][1]]) if score.__len__() >= 5: return 1 else: score = [] # 右上左下 score = [] for i in range(cell_num): if [i,x[-1][0] + x[-1][1] - i] in x: score.append([i,x[-1][0] + x[-1][1] - i]) if score.__len__() >= 5: return 1 else: score = [] # 右下左上 score = [] for i in range(cell_num): if [x[-1][0] - x[-1][1] + i,i] in x: score.append([x[-1][0] - x[-1][1] + i,i]) if score.__len__() >= 5: return 1 else: score = [] # 平局 if chess_location.__len__() == chttp://www.cppcns.comell_num * cell_num : return 2 # 主循环 def running(): global chess_location_w , chess_location_b while True: grid() for event in pygame.event.get(): if event.type == QUIT: exit() # 落子 if event.type == MOUSEBUTTONDOWN: x0 , y0 = pygame.mo编程客栈use.get_pos() if x0 > space and y0 > space and x0 < space + cell_size*(cell_num - 1) and y0 < space + cell_size * (cell_num - 1): x1 = round((x0 - space) / cell_size) y1 = round((y0 - space) / cell_size) if [x1 , y1] not in chess_location: chess_location.append([x1 , y1]) # 悔棋 elif event.type == KEYDOWN: if event.key == K_LEFT: chess_location.pop(-1) chess_location_b = chess_location[0::2] chess_location_w = chess_location[1::2] # 黑棋 for i in chess_location_b编程客栈: pygame.draw.circle(screen, [ 0 , 0 , 0 ], [i[0]* cell_size + space, i[1]* cell_size + space], 15, 0) # 白棋 for i in chess_location_w: pygame.draw.circle(screen, [255,255,255], [i[0]* cell_size + space, i[1]* cell_size + space], 15, 0) # 判断胜负 if chess_location_b and result(chess_location_b) == 1: pyautogui.alert(text='黑棋胜',title='游戏结束') exit() elif chess_location_w and result(chess_location_w) == 1: pyautogui.alert(text='白棋胜',title='游戏结束') exit() elif chess_location_b and chess_location_w: if result(chess_location_b) or result(chess_location_w) == 2: pyautogui.alert(text='平局', title='游戏结束') 编程客栈 exit() pygame.display.update() if __name__ == '__main__': pygame.init() running()
输出
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