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基于Java实现五子棋小游戏(附源码)

开发者 https://www.devze.com 2022-11-28 13:34 出处:网络 作者: 亮点菌
目录一、效果展示二、游戏介绍三、代码展示1、登录页面2、算法程序3、棋盘实现四、资源下载一、效果展示二、游戏介绍《五子棋》是一种两人对弈的纯策略型棋类游戏,棋具与围棋通用,是起源于中国古代的传统黑白...
目录
  • 一、效果展示
  • 二、游戏介绍
  • 三、代码展示
    • 1、登录页面
    • 2、算法程序
    • 3、棋盘实现
  • 四、资源下载

    一、效果展示

    基于Java实现五子棋小游戏(附源码)

    基于Java实现五子棋小游戏(附源码)

    二、游戏介绍

    《五子棋》 是一种两人对弈的纯策略型棋类游戏,棋具与围棋通用,是起源于中国古代的传统黑白棋种之一。发展于日本,流行于欧美。容易上手,老少皆宜,而且趣味横生,引人入胜;不仅能增强思维能力,提高智力,而且富含哲理,有助于修身养性。

    比赛规则:

    • 行棋顺序:黑先、白后,相互顺序落子。
    • 判断胜负:最先在棋盘横向、竖向、斜向形成连续的相同色五个棋子的一方为胜。黑棋禁手判负,白棋无禁手。黑棋禁手包括三三禁手,四四禁手,长连禁手。如
    • 分不出胜负,则定为平局。

    棋型解释:

    • 五连:五颗同色棋子连在一起,即4个方向的11111这种形式的棋型。
    • 活四:有2个成五点的四颗棋子,即4个方向的011110这种形式的棋型,注意两边一定要有空格。
    • 冲四:有1个成五点的四颗棋子,棋型有点多。
    • 活三:可以形成活四的三颗棋子

    禁手规则:

    • 三三禁手:由于黑方落一子,同时形成二个或二个以上黑方活三的局面
    • 四四禁手:由于黑方落一子,同时形成二个或二个以上黑方四(活四或者冲四)的局面
    • 长连禁手:由于黑方落一子,形成六个或者六个以上的同色连续棋子

    三、代码展示

    1、登录页面

    基于Java实现五子棋小游戏(附源码)

    运行程序后需注册账号使用,也可使用我注册过的账号(账号:liangdianjun,密码:123456),可在项目文档user.xls查看。

    基于Java实现五子棋小游戏(附源码)

    基于Java实现五子棋小游戏(附源码)

    话不多说,直接上代码

    用户登录

    private static final long servialVersionUID = 1L;
    
    final JLabel logoLabel = new JLabel("开心五子棋");
    final JLabel logo = new JLabel();
    final JButton loginButton = new JButton("                  登   陆                  ");
    final JLabel registerLabel = new JLabel("立即注册");
    final JLabel userLabel = new JLabel("账号:");
    final JLabel passwordLabel = new JLabel("密码:");
    final static JTextField userjt = new JTextField(11);
    final JPasswordField passwordjt = new JPasswordField(11);
    final JCheckBox rememberPasswordjcb = new JCheckBox();
    final JLabel rememberPasswordjl = new JLabel("记住密码");
    final JCheckBox automaticLoginjcb = new JCheckBox();
    final JLabel automaticLoginjl = new JLabel("自动登录");
    final JLabel promptPasswordFalse = new JLabel("密码错误!");
    final JLabel promptRegister = new JLabel("该账号还未注册!");
    final JLabel promptUserNameEmpty = new JLabel("请输入账号!");
    final JLabel prompPasswordEmpty = new JLabel("请输入密码!");
    final Color color = new Color(255, 218, 185);
    final FileOperation read = new FileOperation();//创建文件对象
    final FileOperation f = new FileOperation();
    public Main() {
    	setTitle("开心五子棋");
    	setBounds(200, 200, 500, 500);
    	setDefaultCloseoperation(WindowConstants.EXIT_ON_CLOSE);
    	setVisible(true);
    	
    	//基本布局设置
    	SpringLayout springLayout = new SpringLayout();//使用弹簧布局管理器
    	Container c = getContentPane();//创建容器
    	c.setBackground(new Color(255, 218, 185));
    	c.setLayout(springLayout);
    	
    	userjt.setFont(new Font("微软雅黑", 0, 18 ));
    	userjt.setText(Register.userName);
    	passwordjt.setFont(new Font("微软雅黑", 0, 18));
    	passwordjt.setText(Register.password);
    	logoLabel.setFont(new Font("微软雅黑", 1, 48));
    	logoLabel.setForeground(Color.pink);
    	ImageIcon logoimage = new ImageIcon(Main.class.getResource("/image/logo5.jpg"));
    	logoimage.setImage(logoimage.getImage().getScaledInstance(260, 130, Image.SCALE_DEFAULT));
    	logo.setIcon(logoimage);
    	userLabel.setFont(new Font("微软雅黑", 1, 20));
    	passwordLabel.setFont(new Font("微软雅黑", 1, 20));
    	rememberPasswordjl.setFont(new Font("微软雅黑", 0, 14));
    	rememberPasswordjl.setForeground(Color.gray);
    	automaticLoginjl.setFont(new Font("微软雅黑", 0, 14));
    	automaticLoginjl.setForeground(Color.gray);
    	loginButton.setFont(new Font("微软雅黑", 1, 16));
    	registerLabel.setFont(new Font("微软雅黑", 1, 13));
    	registerLabel.setForeground(Color.gray);
    	promptPasswordFalse.setFont(new Font("微软雅黑", 0, 13));
    	promptPasswordFalse.setForeground(Color.red);
    	promptUserNameEmpty.setFont(new Font("微软雅黑", 0, 13));
    	promptUserNameEmpty.setForeground(Color.red);
    	prompPasswordEmpty.setFont(new Font("微软雅黑", 0, 13));
    	prompPasswordEmpty.setForeground(Color.red);
    	promptRegister.setFont(new Font("微软雅黑", 0, 13));
        promptRegister.setForeground(Color.red);
        rememberPasswordjcb.setBackground(new Color(255, 218, 185));
        automaticLoginjcb.setBackground(new Color(255, 218, 185));
        
        c.add(logo);//首页图标
        springLayout.putConstraint(springLayout.NORTH, logo, 40, springLayout.NORTH, c);
        springLayout.putConstraint(springLayout.WEST, logo, 115, springLayout.WEST, c);
    	c.add(logoLabel);//标题“开心五子棋”
    	springLayout.putConstraint(springLayout.NORTH, logoLabel, 100, springLayout.NORTH, c);
    	springLayout.putConstraint(springLayout.WEST, logoLabel, 120, springLayout.WEST, c);
    	logoLabel.setVisible(false);
    	
    	c.add(userLabel);//用户名
    	springLayout.putConstraint(springLayout.NORTH, userLabel, 35, springLayout.SOUTH, logoLabel);
    	springLayout.putConstraint(springLayout.WEST, userLabel, 110, springLayout.WEST, c);
    	c.add(userjt);
    	springLayout.putConstraint(springLayout.NORTH, userjt, 35, springLayout.SOUTH, logoLabel);
    	springLayout.putConstraint(springLayout.WEST, userjt, 10, springLayout.EAST, userLabel);
    	
    	c.add(passwordLabel);//密码
    	springLayout.putConstraint(springLayout.NORTH, passwordLabel, 10, springLayout.SOUTH, userLabel);
    	springLayout.putConstraint(springLayout.WEST, passwordLabel, 110, springLayout.WEST, c);
    	c.add(passwordjt);
    	springLayout.putConstraint(springLayout.NORTH, passwordjt, 10, springLayout.SOUTH, userjt);
    	springLayout.putCons开发者_自学开发traint(springLayout.WEST, passwordjt, 10, springLayout.EAST, passwordLabel);
    	
    	c.add(rememberPasswordjcb);//复选框
    	springLayout.putConstraint(springLayout.NORTH, rememberPasswordjcb, 10, springLayout.SOUTH, passwordLabel);
    	springLayout.putConstraint(springLayout.WEST, rememberPasswordjcb, 175, springLayout.WEST, c);
    	c.add(rememberPasswordjl);
    	springLayout.putConstraint(springLayout.NORTH, rememberPasswordjl, 10, springLayout.SOUTH, passwordjt);
    	springLayout.putConstraint(springLayout.WEST, rememberPasswordjl, 5, springLayout.EAST, rememberPasswordjcb);
    	c.add(automaticLoginjcb);
    	springLayout.putConstraint(springLayout.NORTH, automaticLoginjcb, 10, springLayout.SOUTH, passwordjt);
    	springLayout.putConstraint(springLayout.WEST, automaticLoginjcb, 30, springLayout.EAST, rememberPasswordjl);
    	c.add(automaticLoginjl);
    	springLayout.putConstraint(springLayout.NORTH, automaticLoginjl, 10, springLayout.SOUTH, passwordjt);
    	springLayout.putConstraint(springLayout.WEST, automaticLoginjl, 5, springLayout.EAST, automaticLoginjcb);
    	
    	c.add(loginButton);//登陆按钮
    	springLayout.putConstraint(springLayout.NORTH, loginButton, 20, springLayout.SOUTH, rememberPasswordjl);
    	springLayout.putConstraint(springLayout.WEST, loginButton, 110, springLayout.WEST, c);
    	c.add(registerLabel);//注册按钮
    	springLayout.putConstraint(springLayout.NORTH, registerLabel, 5, springLayout.SOUTH, loginButton);
    	springLayout.putConstraint(springLayout.WEST, registerLabel, 320, springLayout.WEST, c);
    	
    	c.add(promptRegister);//账号未注册提示
    	promptRegister.setVisible(false);
        springLayout.putConstraint(springLayout.NORTH, promptRegister, 41, springLayout.SOUTH, logoLabel);
    	springLayout.putConstraint(springLayout.WEST, promptRegister, 5, springLayout.EAST, userjt);
    	c.add(promptUserNameEmpty);//请输入账号
    	promptUserNameEmpty.setVisible(false);
        springLayout.putConstraint(springLayout.NORTH, promptUserNameEmpty, 41, springLayout.SOUTH, logoLabel);
    	springLayout.putConstraint(springLayout.WEST, promptUserNameEmpty, 5, springLayout.EAST, userjt);
    	
    	c.add(prompt编程客栈PasswordFalse);//密码错误提示
    	promptPasswordFalse.setVisible(false);
    	springLayout.putConstraint(springLayout.NORTH, promptPasswordFalse, 20, springLayout.SOUTH, promptRegister);
    	springLayout.putConstraint(springLayout.WEST, promptPasswordFalse, 5, springLayout.EAST, passwordjt);
    	c.add(prompPasswordEmpty);//密码为空提示
    	prompPasswordEmpty.setVisible(false);
    	springLayout.putConstraint(springLayout.NORTH, prompPasswordEmpty, 20, springLayout.SOUTH, promptRegister);
    	springLayout.putConstraint(springLayout.WEST, prompPasswordEmpty, 5, springLayout.EAST, passwordjt);
    	
    	//设置文本框鼠标点击事件
    	userjt.addMouseListener(new MouseAdapter() {//文本框
    		public void mouseClicked(MouseEvent e) {
    			userjt.setText("");
    		}
    	});
    	passwordjt.addMouseListener(new MouseAdapter() {//密码框
    		public void mouseClicked(MouseEvent e) {
    			passwordjt.setText("");
    		}
    	});
    	
    	//设置登陆按钮单击事件
    	loginButton.addActionListener(new ActionListener() {
    		public void actionPerformed(ActionEvent e) {
    			String userName = userjt.getText().trim();//获取用户输入的账号和密码
    			String Password = new String(passwordjt.getPassword()).trim();
    			//判断账号和密码
    		    if(userName.length() != 0) {//用户名不为空
    		    	promptUserNameEmpty.setVisible(false);//关闭账号为空显示
    		    	if(Password.length() != 0) {//密码不为空
    		    		if(f.readData("user.xls", userName) && Password.equals(f.backData("user.xls", userName, "password"))) {//用户输入的账号和密码正确
    						promptRegister.setVisible(false);//隐藏提示信息
    						promptPasswordFalse.setVisible(false);
    						prompPasswordEmpty.setVisible(false);
    						loginButton.setText("                登 陆 中...               ");
    						new Chessboard();//跳转到五子棋棋盘页面
    						dispose();//销毁当前页面
    					}
    		    		else if( f.readData("user.xls", userName) && !Password.equals(f.backData("user.xls", userName, "password"))) {//用户输入密码错误
    						promptPasswordFalse.setVisible(true);//显示密码错误提示
    						promptRegister.setVisible(false);
    						prompPasswordEmpty.setVisible(false);
    						passwordjt.setText("");//密码框清空
    						passwordjt.requestFocus();//光标定位到密码框
    					}else {//账号还未注册
    						promptRegister.setVisible(true);
    				    	promptPasswordFalse.setVisible(false);
    						prompPasswordEmpty.setVisible(false);
    					}
    		        }
    		        else {//密码为空
    		        	if(userName.equals("admin")) {//用户名已经注册, 提示输入密码
    		        		prompPasswordEmpty.setVisible(true);
    			        	promptUserNameEmpty.setVisible(false);
    			        	promptRegister.setVisible(false);
    				    	promptPasswordFalse.setVisible(false);
    		        	}else {//用户名未注册
    		        		prompPasswordEmpty.setVisible(false);
    			        	promptUserNameEmpty.setVisible(false);
    			        	promptRegister.setVisible(true);
    				    	promptPasswordFalse.setVisible(false);
    		        	}
    		        	
    		        }
    		    }else {//用户名为空
    		    	promptUserNameEmpty.setVisible(true);//提示输入账号
    		    	promptRegister.setVisible(false);
    		    	promptPasswordFalse.setVisible(false);
    		    	prompPasswordEmpty.setVisible(false);
    		    	passwordjt.setText("");//将密码框置为空
    		    	if(Password.length() == 0) {//密码为空
    		    		prompPasswordEmpty.setVisible(true);
    		    		promptRegister.setVisible(false);
    			    	promptPasswordFalse.setVisible(false);
    		    	}
    		    }
    		}
    	});
    	
    	//注册标签监听器
    	registerLabel.addMouseListener(new MouseListener() {
    		public void mouseClicked(MouseEvent e) {
                   dispose();
    			new Register();
    		}
    		public void mouseEntered(MouseEvent e) {
    			registerLabel.setForeground(Color.red);;
    		}
    		public void mouseExited(MouseEvent e) {
    		    registerLabel.setForeground(Color.black);
    		}
    		public void mousePressed(MouseEvent e) {}
    		public void mouseReleased(MouseEvent e) {}
    	});
    }
    public static void main(String[] args) {
    	// TODO 自动生成的方法存根
           new Main();
    }
    

    2、算法程序

    该程序实现了对五子棋分数的计算,计算竖横斜黑子和白子数量,谁先达成五分(即五子)则胜利。

    返回棋盘上某个空点的分数

    public static int countScore(int map[][], int X, int Y, int computerColor) {
    	int sum = 0;
    	int count = 0;
    	int value[] = new int[] {0, 0, 0, 0};
    	int upcount[] = new int[] {0, 0, 0, 0};
    	int downcount[] = new int[] {0, 0, 0, 0};
    	int upflag[] = new int[] {0, 0, 0, 0};
    	int downflag[] = new int[] {0, 0, 0, 0};
    	for(int color = 1; color <= 2; color++) {//计算双方的分数
    		
    		map[X][Y] = color;//先将该点放白子
    		/*******************************************计算横向棋子***********************/
    		for(int i = X - 1; i >=0; i--) {//计算左边棋子数量
    			if(map[i][Y] == color) {
    				upcount[0]++;
    			}else if(map[i][Y] != 0 && map[i][Y] != color) {//表示有对方棋子
    				upflag[0] = -1;
    				break;
    			}else {//表示为空
    				upflag[0] = 1;
    				if(i - 1 >= 0 && map[i][Y] == 0) {
    					upflag[0] = 2;//表示两个空格
    				}else {
    					break;
    				}
    				if(i - 2 >= 0 && map[i][Y] == 0) {
    					upflag[0] = 3;//表示有三个空格
    				}else {
    					break;
    				}
    				break;
    			}
    		}
    		for(int j = X + 1; j <= 14; j++) {//计算右边棋子数量
    			if(map[j][Y] == color) {
    				downcount[0]++;
    			}else if(map[j][Y] != 0 && map[j][Y] != color) {
    				downflag[0] = -1;
    				break;
    			}else {//表示为空
    				downflag[0] = 1;
    				if(j + 1 <= 14 && map[j][Y] == 0) {
    					downflag[0] = 2;
    				}else {
    					break;
    				}
    				if(j + 2 <= 14 && map[j][Y] == 0) {
    					downflag[0] = 3;
    				}else {
    					break;
    				}
    				break;
    			}
    		}
    
    		/******************************************************计算列项棋子***************************************/
    		for(int i = Y - 1; i >= 0; i--) {//计算方向向上
    			if(map[X][i] == color) {
    				upcount[1]++;
    			}else if(map[X][i] != 0 && map[X][i] != color) {//表示该点是对方棋子
    				upflag[1] = -1;
    				break;
    			}else {//表示为空
    				upflag[1] = 1;
    				if(i - 1 >= 0 && map[X][i] == 0) {
    					upflag[1] = 2;
    				}else {
    					break;
    				}
    				if(i - 2 >= 0 && map[X][i] == 0) {
    				    upflag[1] = 3;
    	php			}else {
    					break;
    				}
    				break;
    			}
    		}
    		for(int j = Y + 1; j <= 14; j++) {//计算方向向下
    			if(map[X][j] == color) {
    				downcount[1]++;
    			}else if(map[X][j] != 0 && map[X][j] != color) {//表示该点是对方棋子
    				downflag[1] = -1;
    				break;
    			}else {//表示为空
    				downflag[1] = 1;
    				if(j + 1 >= 0 && map[X][j] == 0) {
    					downflag[1] = 2;
    				}else {
    					break;
    				}
    				if(j + 2 >= 0 && map[X][j] == 0) {
    				    downflag[1] = 3;
    				}else {
    					break;
    				}
    				break;
    			}
    		}
    		
    		/****************************************************计算斜向下棋子*********************************************/
    		int i = 0;
    		int j = 0;
    		for(i = X - 1, j = Y - 1; i >= 0 && j >= 0; i--, j--) {//计算斜向上
    			if(map[i][j] == color) {
    				upcount[2]++;
    			}else if(map[i][j] != 0 && map[i][j] != color) {
    				upflag[2] = -1;
    				break;
    			}else {//为空
    				upflag[2] = 1;
    				if(i - 1 >= 0 && j - 1 >= 0 && map[i][j] == 0) {
    					upflag[2] = 2;
    				}else {
    					break;
    				}
    				if(i - 2 >= 0 && j - 2 >= 0 && map[i][j] == 0) {
    					upflag[2] = 3;
    				}else {
    					break;
    				}
    				break;
    			}
    		}
    		for(i = X + 1, j = Y + 1; i <= 14 && j <= 14; i++, j++) {//计算斜向下
    			if(map[i][j] == color) {
    				downcount[2]++;
    			}else if(map[i][j] != 0 && map[i][j] != color) {
    				downflag[2] = -1;
    				break;
    			}else {//为空
    				downflag[2] = 1;
    				if(i + 1 <= 14 && j + 1 <= 14 && map[i][j] == 0) {
    					downflag[2] = 2;
    				}else {
    					break;
    				}
    				if(i + 2 <= 14 && j + 2 <= 14 && map[i][j] == 0) {
    					downflag[2] = 3;
    				}else {
    					break;
    				}
    				break;
    			}
    		}
    		
    		/****************************************************计算斜向上棋子*************************************************/
    		for(i = X + 1, j = Y - 1; i <= 14 && j >= 0; i++, j--) {
    			if(map[i][j] == color) {
    				upcount[3]++;
    			}else if(map[i][j] != 0 && map[i][j] != color) {
    				upflag[3] = -1;
    				break;
    			}else {
    				upflag[3] = 1;
    				if(i + 1 <= 14 && j - 1 >= 0 && map[i][j] == 0) {
    					upflag[3] = 2;
    				}else {
    					break;
    				}
    				if(i + 2 <= 14 && j - 2 >= 0 && map[i][j] == 0) {
    					upflag[3] = 3;
    				}else {
    					break;
    				}
    				break;
    			}
    		}
    		for(i = X - 1, j = Y + 1; i >= 0 && j <= 14; i--, j++) {//计算斜向下
    			if(map[i][j] == color) {
    				downcount[3]++;
    			}else if(map[i][j] != 0 && map[i][j] != color) {
    				downflag[3] = -1;
    				break;
    			}else {//为空
    				downflag[3] = 1;
    				if(i - 1 >= 0 && j + 1 <= 14 && map[i][j] == 0) {
    					downflag[3] = 2;
    				}else {
    					break;
    				}
    				if(i - 2 >= 0 && j + 2 <= 14 && map[i][j] == 0) {
    					downflag[3] = 3;
    				}else {
    					break;
    				}
    				break;
    			}
    		}
    		//数据处理
    		if(map[X][Y] == computerColor) {//如果是电脑方的话分数要高一点
    			for(i =0; i < 4; i++) {
    				count = upcount[i] + downcount[i] + 1;
    				if(count == 5) {//成五
    					value[i] = 40000;
    				}else if(count == 4) {
    					if(upflag[i] >= 1 && downflag[i] >= 1) {//活四
    						value[i] = 19000;
    					}
    					if((upflag[i] >= 1 && downflag[i] == -1) || (upflag[i] == -1 && downflag[i] >= 1)) {//眠四
    						value[i] = 3000;
    					}
    					if(upflag[i] == -1 && downflag[i] == -1) {//死四
    						value[i] = -50;
    					}
    					
    				}else if(count == 3) {
    					if((upflag[i] >= 2 && downflag[i] >= 1) || (upflag[i] >= 1 && downflag[i] >= 2)) {//活三
    						value[i] = 4000;
    					}
    					if((upflag[i] >= 2 && downflag[i] == -1) || (upflag[i] == -1 && downflag[i] >= 2) ||
    							(upflag[i] == 1 && downflag[i] == 1)){//眠三
    						value[i] = 800;
    					}
    					if(upflag[i] == -1 && downflag[i] == -1) {//死三
    						value[i] = -50;
    					}
    				}else if(count == 2) {
    					if((upflag[i] >= 1 && downflag[i] >= 3) || (upflag[i] >=2 && downflag[i] >= 2) || 
    							(upflag[i] >= 3 && downflag[i] >= 1)) {//活二
    						value[i] = 1050;
    					}
    					if((upflag[i] == -1 && downflag[i] >= 3) || (upflag[i] >= 3 && downflag[i] == -1) ||
    							(upflag[i] == 2 && downflag[i] == 1) || (upflag[i] == 1 && downflag[i] == 2)) {//眠二
    						value[i] = 350;
    					}
    					if(upflag[i] == -1 && downflag[i] == -1) {//死二
    						value[i] = -50;
    					}
    				}else {
    					if((upflag[i] >= 2 && downflag[i] >= 3) || (upflag[i] >= 3 && downflag[i] >= 2)) {//活1
    						value[i] = 80;
    					}
    					if((upflag[i] == 2 && downflag[i] == 2) || (upflag[i] == 1 && downflag[i] == 3) ||
    							(upflag[i] == 3 && downflag[i] == 1)) {//眠1
    						value[i] = 20;
    					}
    					if((upflag[i] <= 1 && downflag[i] <= 2) || (upflag[i] <= 2 && downflag[i] <= 1)) {
    						value[i] = -50;
    					}
    				}
    			}
    		}else {
    			for(i =0; i < 4; i++) {
    				count = upcount[i] + downcount[i] + 1;
    				if(count == 5) {//成五
    					value[i] = 30000;
    				}else if(count == 4) {
    					if(upflag[i] >= 1 && downflag[i] >= 1) {//活四
    						value[i] = 15000;
    					}
    					if((upflag[i] >= 1 && downflag[i] == -1) || (upflag[i] == -1 && downflag[i] >= 1)) {//眠四
    						value[i] = 2500;
    					}
    					if(upflag[i] == -1 && downflag[i] == -1) {//死四
    						value[i] = -50;
    					}
    					
    				}else if(count == 3) {
    					if((upflag[i] >= 2 && downflag[i] >= 1) || (upflag[i] >= 1 && downflag[i] >= 2)) {//活三
    						value[i] = 3000;
    					}
    					if((upflag[i] >= 2 && downflag[i] == -1) || (upflag[i] == -1 && downflag[i] >= 2) ||
    							(upflag[i] == 1 && d编程客栈ownflag[i] == 1)){//眠三
    						value[i] = 500;
    					}
    					if(upflag[i] == -1 && downflag[i] == -1) {//死三
    						value[i] = -50;
    					}
    				}else if(count == 2) {
    					if((upflag[i] >= 1 && downflag[i] >= 3) || (upflag[i] >=2 && downflag[i] >= 2) || 
    							(upflag[i] >= 3 && downflag[i] >= 1)) {//活二
    						value[i] = 650;
    					}
    					if((upflag[i] == -1 && downflag[i] >= 3) || (upflag[i] >= 3 && downflag[i] == -1) ||
    							(upflag[i] == 2 && downflag[i] == 1) || (upflag[i] == 1 && downflag[i] == 2)) {//眠二
    						value[i] = 150;
    					}
    					if((upflag[i] == -1 && downflag[i] == -1) || (upflag[i] == 1 && downflag[i] == 1) ||
    							(upflag[i] == -1 && downflag[i] == 2) || (upflag[i] == 2 && downflag[i] == -1)) {//死二
    						value[i] = -50;
    					}
    				}else {
    					if((upflag[i] >= 2 && downflag[i] >= 3) || (upflag[i] >= 3 && downflag[i] >= 2)) {//活1
    						value[i] = 50;
    					}
    					if((upflag[i] == 2 && downflag[i] == 2) || (upflag[i] == 1 && downflag[i] == 3) ||
    							(upflag[i] == 3 && downflag[i] == 1)) {//眠1
    						value[i] = 10;
    					}
    					if((upflag[i] <= 1 && downflag[i] <= 2) || (upflag[i] <= 2 && downflag[i] <= 1)||
    							(upflag[i] <= 3 && downflag[i] == -1)|| (upflag[i] == -1 && downflag[i] <= 3)) {
    						value[i] = -50;
    					}
    				}
    			}
    		}
    		for(i = 0; i < 4; i++) {
    			sum += value[i];
    			value[i] = 0;
    			upcount[i] = 0;
    			downcount[i] = 0;
    			upflag[i] = 0;
    			downflag[i] = 0;
    		}	
    	}
    	map[X][Y] = 0;
    	return sum;
    }
    

    估值算法,返回一个数组,用于记录坐标

    public static int[] evalute(int map[][], int depth, int computerColor) {
    	int maxscore = 0;
    	Random r = new Random();
    	int pos[][] = new int[10][2];{
    		for(int i = 0; i < pos.length; i++) {
    			for(int j = 0; j < pos[i].length; j++) {
    				pos[i][j] = 0;
    			}
    		}
    	}
    	int FLAG = 0;
    	int score[][] = new int[15][15];{//初始化计分数组
    		for(int i = 0; i < 15; i++) {
    			for(int j = 0; j < 15; j++) {
    				score[i][j] = 0;
    			}
    		}
    	}
    	int position[] = new int[]{0, 0};//初始化位置坐标数组
    	for(int i = 6 - depth; i <= 8 + depth && i <= 14; i++) {//搜索横坐标
    		for(int j = 6 - depth; j <= 8 + depth && j <= 14; j++) {//搜索纵坐标
    			if(map[i][j] == 0) {//表示该点在棋盘上面为空
    				score[i][j] = countScore(map, i, j, computerColor);
    				if(maxscore < score[i][j]) {
    					maxscore = score[i][j];//记录当前棋盘分数的最大值
    				}
    			}
    		}
    	}
    	for(int i = 6 - depth; i <= 8 + depth && i <= 14; i++) {
    		for(int j = 6 - depth; j <= 8 + depth && j <= 14; j++) {
    			if(score[i][j] == maxscore) {
    				pos[FLAG][0] = i;
    				pos[FLAG++][1] = j;
    			}
    		}
    	}
    	int m = r.nextInt(FLAG);
    	position[0] = pos[m][0];
    	position[1] = pos[m][1];
    	return position;
    }
    
    //极大极小值算法
    public int minimax(int map[][], int chessColor) {
    	return chessColor;
    	
    }
    
    //alpha beta剪枝
    public void alphaBetaCutting(int map[][], int chessColor){
    	
    }
    

    3、棋盘实现

    该算法按照五子棋规则,实现了最基本的打子,棋盘布局等功能。电脑可以计算玩家的棋子位置,严防死守(我完全没有机会赢,胜利的小伙伴可评论炫一波),最终连成五子则结束。(此代码较多,展示部分代码,可下载完整版查看学习)

    电脑下棋函数

    private void tuntoComputer() {//电脑下棋
    	if(depth >= 7) {
    		depth = 6;
    	}
    	position = Algorithm.evalute(map, depth, computerColor);//调用估值函数
    	map[position[0]][position[1]] = computerColor;
    	imapflag[flag] = position[0];//将坐标存放在悔棋标记数组中
    	jmapflag[flag] = position[1];
    	newchessX = position[0];//新棋子标记记录坐标
    	newchessY = position[1];
    	int a = Math.max(Math.abs(position[0] - 7), Math.abs(position[1] - 7));//计算该点到中心的最大的距离
    	depth = Math.max(depth, a);//不断更新depth的值
    	flag ++;
    	chessboardEmpty = 1;//棋盘标记为有棋子
    	player = 1;//玩家下棋标志置0
    	computer = 0;//电脑下棋标志为1
    	judgeFlag = 1;
    	repaint();
    }
    

    判断棋子是否连成五个

    public void judge() {
    	for(t = newchessX,s = newchessY,count = 0; t >=0 && s >= 0 && count <= 4; t--,s--,count++) {
    		comeX = t;
    		comeY = s;
    	}
    	for(t = newchessX, s = newchessY, count = 0; t <=14 && s >= 0 && count <= 4; t++, s--, count++) {
    		toX = t;
    		toY = s;
    	}
    	if(winFLAG == 0) {
    		for(int ch = 1; ch <=2; ch++) {
    			CHESSCOLOR = ch;
    			//判断横向棋子
    			for(s = (newchessX - 4) >=0 ? (newchessX - 4) : 0 ; s <= newchessX; s++) {//表示玩家获胜
    			    t = newchessY;
    				if(map[s][t] == CHESSCOLOR && s < 11) {//行棋子数量计算
    					if(map[s + 1][t] == CHESSCOLOR) {
    						if(map[s + 2][t] == CHESSCOLOR) {
    							if(map[s + 3][t] == CHESSCOLOR) {
    								if(map[s + 4][t] == CHESSCOLOR) {
    									winX = s;
    									winY = t;
    									winWay = 1;
    									if(CHESSCOLOR == 1) {//白棋
    										winFLAG = 1;
    									}else {//黑棋
    										winFLAG = 2;
    									}
    									break;
    								}
    							}
    						}
    					}
    				}
    			}
    			if(winFLAG != 0) {//如果某一方赢了就直接退出
    				break;
    			}
    		//判断列项棋子
    			for(t = (newchessY - 4) >=0 ? (newchessY - 4) : 0 ; t <= newchessY; t ++) {
    				s = newchessX;
    				if(map[s][t] == CHESSCOLOR && t < 11) {//列棋子数量计算
    					if(map[s][t + 1] == CHESSCOLOR) {
    						if(map[s][t + 2] == CHESSCOLOR) {
    							if(map[s][t + 3] == CHESSCOLOR) {
    								if(map[s][t + 4] == CHESSCOLOR) {
    									winX = s;
    									winY = t;
    									winWay = 2;
    									if(CHESSCOLOR == 1) {//白棋
    										winFLAG = 1;
    									}else {//黑棋
    										winFLAG = 2;
    									}
    									break;
    								}
    							}
    						}
    					}
    				}
    			}
    			if(winFLAG != 0) {//如果某一方赢了就直接退出
    				break;
    			}
    		//判断左上到右下棋子
    			for(s = comeX, t = comeY; s <= newchessX && t <= newchessY; s ++, t++) {
    				if(map[s][t] == CHESSCOLOR && s < 11 && t < 11) {//斜下棋子数量计算
    					if(map[s + 1][t + 1] == CHESSCOLOR) {
    						if(map[s + 2][t + 2] == CHESSCO编程客栈LOR) {
    							if(map[s +python 3][t + 3] == CHESSCOLOR) {
    								if(map[s + 4][t + 4] == CHESSCOLOR) {
    									winX = s;
    									winY = t;
    									winWay = 3;
    									if(CHESSCOLOR == 1) {//白棋
    										winFLAG = 1;
    									}else {//黑棋
    										winFLAG = 2;
    									}
    									break;
    								}
    							}
    						}
    					}
    				}
    			}
    			if(winFLAG != 0) {//如果某一方赢了就直接退出
    				break;
    			}
    		//判断右上到左下棋子
    			for(s = toX, t = toY; s >= newchessX && t <= newchessY; s --, t++) {
    				if(map[s][t] == CHESSCOLOR && s >= 4 && t < 11) {//斜上棋子数量计算
    					if(map[s - 1][t + 1] == CHESSCOLOR) {
    						if(map[s - 2][t + 2] == CHESSCOLOR) {
    							if(map[s - 3][t + 3] == CHESSCOLOR) {
    								if(map[s - 4][t + 4] == CHESSCOLOR) {
    									winX = s;
    									winY = t;
    									winWay = 4;
    									if(CHESSCOLOR == 1) {//白棋
    										winFLAG = 1;
    									}else {//黑棋
    										winFLAG = 2;
    									}
    									break;
    								}
    							}
    						}
    					}
    				}
    			}
    			if(winFLAG != 0) {//如果某一方赢了就直接退出
    				break;
    			}
    		}
    	}
    }
    

    四、资源下载

    百度网盘:链接:https://pan.baidu.com/s/14sDR9lAme9x1TXVD8iadqQ 提取码:p7vh

    github获取:附其他小游戏源码,感谢您的star https://github.com/liangdianjun/game/tree/main/Temp

    以上就是基于Java实现五子棋小游戏(附源码)的详细内容,更多关于Java五子棋的资料请关注我们其它相关文章!

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