目录
- QML调用CPP函数
- 定义全局变量,注册到上下文
- CPP访问QML函数
- 单实例注册类
- 信号与槽
QML调用CPP函数
要求:
- 使用 Q_OBJECT 宏需要继承 QObject 类。Q_OBJECT能够启用信号和槽机制、使用动态属性系统。(使用 Q_OBJECT 宏的类需要通过Qt的元对象编译器(moc)进行处理。)
- 使用 Q_INVOKABLE 修饰要暴露给 QML 的函数。
1.在main.cpp中进行注册
// 注册c++类到qml 参数分别为导入的 模块名称 主版本号 次版本号 模块名称 qmlRegisterType<CppObject>("CppObject",1,0,"CppObject");
2.在qml中导入
import CppObject 1.0 CppObject{ id:cppobj }
3.通过id+方法名的方式调用
// 加上这个宏,当前函数就可以被qml访问调用 Q_INVOKABLE void func();
//test.h #ifndef TEST_H #define TEST_H #include <QObject> #include "QDebug" class CppObject : public QObject { Q_OBJECT public: explicit CppObject(QObject *parent = nullptr); //通过宏定义在qml使用cpp类中的函数 Q_INVOKABLE void print_(QString str) { qDebug() << str; } }; #endif // TEST_H
//main.cpp #include <QGuiApplication> #include <QQmlApplicationEngine> #include <QLocale> #include <QTranslator> #include "test.h" int main(int argc, char *argv[]) { #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); #endif QGuiApplication app(argc, argv); QTranslator translator; const QStringList uiLanguages = QLocale::system().uiLanguages(); for (const QString &locale : uiLanguages) { const QString baseName = "untitled_" + QLocale(locale).name(); if (translator.load(":/i18n/" + baseName)) { app.installTranslator(&translator); break; } } //主要是这里其他的都是默认的 // 注册c++类到qml 参数分别为导入的 模块名称 主版本号 次版本号 模块名称 qmlRegisterType<CppObject>("CppObject",1,0,"CppObject"); QQmlApplicationEngine engine; const QUrl url(QStringLiteral("qrc:/main.qml")); QObject::connect( &engine, &QQmlApplicationEngine::objectCreated, &app, [url](QObject *obj, const QUrl &objUrl) { if (!obj && url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection); engine.load(url); return app.exec(); }
//main.qml import QtQuick 2.15 import QtQuick.Window 2.15 import QtQuick.Controls 2.15 import CppObject 1.0 Window { id: win width: 800 he编程ight: 600 visible: true title: qsTr("Hello World") CppObject{ id:cppobj } Button{ width: 50 height: 50 background: Rectangle{ color:"red" } onClicked: { //obj.printMsg() cppobj.print_("test") } } }
定义全局变量,注册到上下文
样例:
#include <QQmlContext> QQmlApplicationEngine engine; //这两句是重点,设置全局变量 QQmlContext *context = engine.rootContext(); context->setContextProperty("SCREEN_WIDTH", 800);
也可以用此方法将类对象暴露给QMLsetContextProperty两个参数表示的意义为:
- 第一个参数表示 qml 可以识别的对象名
- 第二个参数表示 C++ 对象
#include <QtQml/QQmlContext> #include "vacUdpClient.h" /*** main.cpp ***/ vacUdpClient udpclient; QQmlContext* context = engine.rojsotContext(); context->setContextProperty("udpclient", &udpclient);
使用时候当变量用就行,SCREEN_WIDTH
为变量名
//main.cpp #include <QGuiApplication> #include <QQmlApplicationEngine> #include <QLocale> #include <QTranslator> //全局变量必须得头文件 #include <QQmlContext> int main(int argc, char *argv[]) { #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); #endif QGuiApplication app(argc, argv); QTranslator translator; const QStringList uiLanguages = QLocale::system().uiLanguages(); for (const QString &locale : uiLanguages) { const QString baseName = "untitled_" + QLocale(locale).name(); if (translator.load(":/i18n/" + baseName)) { app.installTranslator(&translator); break; } } QQmlApplicationEngine engine; //这两句是重点,设置全局变量 QQmlContext *context = engine.rootContext(); context->setContextPropertyjavascript("SCREEN_WIDTH", 800); const QUrl url(QStringLiteral("qrc:/main.qml")); QObject::connect( &engine, &QQmlApplicationEngine::objectCreated, &app, [url](QObject *obj, const QUrl &objUrl) { if (!obj && url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection); engine.load(url); return app.exec(); }
//main.qml import QtQuick 2.15 import QtQuick.Window 2.15 import QtQuick.Controls 2.15 Window { id: window visible: true //使用全局变量 width: SCREEN_WIDTH height: 500 title: qsTr("Hello World") Button{ width: 100 height: 100 background: { color:"black" } } }
CPP访问QML函数
//main.cpp #include <QGuiApplication> #include <QQmlApplicationEngine> #include <QLocale> #include <QTranslator> int main(int argc, char *argv[]) { #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); #endif QGuiApplication app(argc, argv); QTranslator translator; const QStringList uiLanguages = QLocale::system().uiLanguages(); for (const QString &locale : uiLanguages) { const QString baseName = "untitled_" + QLocale(locale).name(); if (translator.load(":/i18n/" + baseName)) { app.installTranslator(&translator); break; } } QQmlApplicationEngine engine; const QUrl url(QStringLiteral("qrc:/main.qml")); QObject::connect( &engine, &QQmlApplicationEngine::objectCreated, &app, [url](QObject *obj, const QUrl &objUrl) { if (!obj && url == objUrl) QCoreApplicatiopythonn::exit(-1); }, Qt::QueuedConnection); engine.load(url); //重点 auto list = engine.rootObjects(); auto window = list.first(); QVariant res; QVariant arg_1 = 123; QVariant arg_2 = "zhangsan"; QMetaObject::invokeMethod(window, "qmlFunc",Q_RETURN_ARG(QVariant, res),Q_ARG(QVariant, arg_1),Q_ARG(QVariant, arg_2)); qDebug() << "res = " << res; return app.exec(); }
//main.qml import QtQuick 2.15 import QtQuick.Window 2.15 import QtQuick.Controls 2.15 Window { id: window visible: true width: SCREEN_WIDTH height: 500 title: qsTr("Hello World") //供C++端调用的函数 function qmlFunc(i, s) { return "success" } }
单实例注册类
main.cpp文件里加这个
// qml单实例注册 qmlRegisterSingletonInstance("PersonMudle", 1, 0, "MyPerson", &person);
以下这样使用
import PersonMudle 1.0 Button { objectName: "qml_button" text: "QML button" font.pixelSize: 25 onClicked: { MyPerson.showInfo() } }
信号与槽
//加在main.cpp中 // engine 加载完成后 load以后 auto list = engine.rootObjects(); //auto objName = list.first()->objectName(); // 获取第一个objname //auto mybuttonObj = list.first()->findChild<QObject *>("mybutton"); auto window = list.first(); //槽函数链接 // 第一个参数为组件 // 第二个为信号名 // 第三个为类的实例化 // 第三个为槽函数 QObject::connect(window,SIGNAL(qmlSig(int,QString)), CppObject::getInstance(),SLOT(cppSlot(int,QString)));
例子:
//类 Person person("张三", 18); //上下文: 将类对象注册到QML的上下文背景中 auto ctext = engine.rootContext(); ctext->setContextProperty("OtPerson", &person); //cpp获取qml中的指定对象 auto rootObj = engine.rootObjects(); // rootObj.first()获取所有对象列表 auto button = rootObj.first()->findChild<QObject*>("qml_button"); // 使用QT4的方式绑定信号和槽: qml的信号,cpp的槽 QObject::connect(button, SIGNAL(clicked()), &person, SLOT(clickButton())); QObject::connect(button, SIGNAL(coutNum(int)), &person, SLOT(clickCal(int))); /* // 使用QT5的方式绑定信号和槽不可行,此处button is nullptr auto button = rootObj.first()->findChiwww.devze.comld<QPushButton*>("qml_button"); if (!button) { qDebug() << "button is nullptr"; } QObject::connect(button, &QAbstractButton::clicked, &person, &Person::clieckButton); */
//main.qml import QtQuick 2.15 import QtQuick.Window 2.15 import QtQuick.Controls 2.15 as QtCtrl import QtQuick.Layouts 1.0 Window { width: 640 height: 480 visible: true title: qsTr("qml和cpp交互总结") Item { id: item anchors.fill: parent QtCtrl.Button { objectName: "qml_button" text: "QML button" font.pixelSize: 25 property int cal: 1 // qml中自定义信号 signal coutNum(int num) onClicked: { OtPerson.showInfo() if (0 == cal++ % 10) { coutNum(cal) } } } } }
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